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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-01 13:11:51 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-01 13:11:51 -0400 |
commit | 5b31be76dd90711ff475341de8dfdb6e1f50b98a (patch) | |
tree | e120bc62af72e94e8e924ba124382d0c6f9304de /src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs | |
parent | 8f96a97f070d654764de3b138678d8f62707f485 (diff) | |
parent | d688cdf8c3c852d4b11cdd046d67c4b35443cc95 (diff) | |
download | SMAPI-5b31be76dd90711ff475341de8dfdb6e1f50b98a.tar.gz SMAPI-5b31be76dd90711ff475341de8dfdb6e1f50b98a.tar.bz2 SMAPI-5b31be76dd90711ff475341de8dfdb6e1f50b98a.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs new file mode 100644 index 00000000..7df6b0a2 --- /dev/null +++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs @@ -0,0 +1,79 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using HarmonyLib; +using StardewModdingAPI.Internal.Patching; +using StardewValley; +using xTile; + +namespace StardewModdingAPI.Mods.ErrorHandler.Patches +{ + /// <summary>Harmony patches for <see cref="GameLocation"/> which intercept errors instead of crashing.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class GameLocationPatcher : BasePatcher + { + /********* + ** Fields + *********/ + /// <summary>Writes messages to the console and log file on behalf of the game.</summary> + private static IMonitor MonitorForGame; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param> + public GameLocationPatcher(IMonitor monitorForGame) + { + GameLocationPatcher.MonitorForGame = monitorForGame; + } + + /// <inheritdoc /> + public override void Apply(Harmony harmony, IMonitor monitor) + { + harmony.Patch( + original: this.RequireMethod<GameLocation>(nameof(GameLocation.checkEventPrecondition)), + finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_CheckEventPrecondition)) + ); + harmony.Patch( + original: this.RequireMethod<GameLocation>(nameof(GameLocation.updateSeasonalTileSheets)), + finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_UpdateSeasonalTileSheets)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call when <see cref="GameLocation.checkEventPrecondition"/> throws an exception.</summary> + /// <param name="__result">The return value of the original method.</param> + /// <param name="precondition">The precondition to be parsed.</param> + /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> + /// <returns>Returns the exception to throw, if any.</returns> + private static Exception Finalize_CheckEventPrecondition(ref int __result, string precondition, Exception __exception) + { + if (__exception != null) + { + __result = -1; + GameLocationPatcher.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error); + } + + return null; + } + + /// <summary>The method to call when <see cref="GameLocation.updateSeasonalTileSheets"/> throws an exception.</summary> + /// <param name="__instance">The instance being patched.</param> + /// <param name="map">The map whose tilesheets to update.</param> + /// <param name="__exception">The exception thrown by the wrapped method, if any.</param> + /// <returns>Returns the exception to throw, if any.</returns> + private static Exception Finalize_UpdateSeasonalTileSheets(GameLocation __instance, Map map, Exception __exception) + { + if (__exception != null) + GameLocationPatcher.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}': \n{__exception}", LogLevel.Error); + + return null; + } + } +} |