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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-01 13:11:51 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-01 13:11:51 -0400
commit5b31be76dd90711ff475341de8dfdb6e1f50b98a (patch)
treee120bc62af72e94e8e924ba124382d0c6f9304de /src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
parent8f96a97f070d654764de3b138678d8f62707f485 (diff)
parentd688cdf8c3c852d4b11cdd046d67c4b35443cc95 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
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+++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
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+using System;
+using System.Diagnostics.CodeAnalysis;
+using HarmonyLib;
+using StardewModdingAPI.Internal.Patching;
+using StardewValley;
+using xTile;
+
+namespace StardewModdingAPI.Mods.ErrorHandler.Patches
+{
+ /// <summary>Harmony patches for <see cref="GameLocation"/> which intercept errors instead of crashing.</summary>
+ /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
+ internal class GameLocationPatcher : BasePatcher
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
+ private static IMonitor MonitorForGame;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
+ public GameLocationPatcher(IMonitor monitorForGame)
+ {
+ GameLocationPatcher.MonitorForGame = monitorForGame;
+ }
+
+ /// <inheritdoc />
+ public override void Apply(Harmony harmony, IMonitor monitor)
+ {
+ harmony.Patch(
+ original: this.RequireMethod<GameLocation>(nameof(GameLocation.checkEventPrecondition)),
+ finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_CheckEventPrecondition))
+ );
+ harmony.Patch(
+ original: this.RequireMethod<GameLocation>(nameof(GameLocation.updateSeasonalTileSheets)),
+ finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_UpdateSeasonalTileSheets))
+ );
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method to call when <see cref="GameLocation.checkEventPrecondition"/> throws an exception.</summary>
+ /// <param name="__result">The return value of the original method.</param>
+ /// <param name="precondition">The precondition to be parsed.</param>
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_CheckEventPrecondition(ref int __result, string precondition, Exception __exception)
+ {
+ if (__exception != null)
+ {
+ __result = -1;
+ GameLocationPatcher.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error);
+ }
+
+ return null;
+ }
+
+ /// <summary>The method to call when <see cref="GameLocation.updateSeasonalTileSheets"/> throws an exception.</summary>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="map">The map whose tilesheets to update.</param>
+ /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
+ /// <returns>Returns the exception to throw, if any.</returns>
+ private static Exception Finalize_UpdateSeasonalTileSheets(GameLocation __instance, Map map, Exception __exception)
+ {
+ if (__exception != null)
+ GameLocationPatcher.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}': \n{__exception}", LogLevel.Error);
+
+ return null;
+ }
+ }
+}