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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-06 18:25:00 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-06 18:25:00 -0400
commit077d8e4f401ad1806c6af0540f432366314a2300 (patch)
tree525c6787f90a1e962f9a3b84ee495b2d0e8e2cc8 /src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
parent0539bb8f3705e5c50d0e5790e2af97f39aed04b8 (diff)
downloadSMAPI-077d8e4f401ad1806c6af0540f432366314a2300.tar.gz
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remove some unused/redundant code
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
index 5f6dbcb3..01bfb888 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/SaveGamePatcher.cs
@@ -77,7 +77,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
private static Exception Finalize_LoadFarmType(Exception __exception)
{
// missing custom farm type
- if (__exception?.Message?.Contains("not a valid farm type") == true && !int.TryParse(SaveGame.loaded.whichFarm, out _))
+ if (__exception?.Message.Contains("not a valid farm type") == true && !int.TryParse(SaveGame.loaded.whichFarm, out _))
{
SaveGamePatcher.Monitor.Log(__exception.GetLogSummary(), LogLevel.Error);
SaveGamePatcher.Monitor.Log($"Removed invalid custom farm type '{SaveGame.loaded.whichFarm}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom farm type mod?)", LogLevel.Warn);