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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-30 00:40:12 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-30 00:40:12 -0400
commit4074f697d73f5cac6699836550b144fd0c4e2803 (patch)
tree022363fa6cf01b947cd39d8a754fb36326898059 /src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs
parentaa65b2e2f6ae2578f9d1f81d6fc1f4c5a261d90f (diff)
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rename patch classes for consistency
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs85
1 files changed, 0 insertions, 85 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs b/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs
deleted file mode 100644
index b8ab9361..00000000
--- a/src/SMAPI.Mods.ErrorHandler/Patches/ScheduleErrorPatch.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Diagnostics.CodeAnalysis;
-using HarmonyLib;
-using StardewModdingAPI.Framework;
-using StardewModdingAPI.Framework.Patching;
-using StardewValley;
-
-namespace StardewModdingAPI.Mods.ErrorHandler.Patches
-{
- /// <summary>A Harmony patch for <see cref="NPC.parseMasterSchedule"/> which intercepts crashes due to invalid schedule data.</summary>
- /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
- [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class ScheduleErrorPatch : IHarmonyPatch
- {
- /*********
- ** Fields
- *********/
- /// <summary>Writes messages to the console and log file on behalf of the game.</summary>
- private static IMonitor MonitorForGame;
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="monitorForGame">Writes messages to the console and log file on behalf of the game.</param>
- public ScheduleErrorPatch(IMonitor monitorForGame)
- {
- ScheduleErrorPatch.MonitorForGame = monitorForGame;
- }
-
- /// <inheritdoc />
- public void Apply(Harmony harmony)
- {
- harmony.Patch(
- original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
- finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_CurrentDialogue))
- );
-
- harmony.Patch(
- original: AccessTools.Method(typeof(NPC), nameof(NPC.parseMasterSchedule)),
- finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule))
- );
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>The method to call after <see cref="NPC.CurrentDialogue"/>.</summary>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The return value of the original method.</param>
- /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
- /// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, Exception __exception)
- {
- if (__exception == null)
- return null;
-
- ScheduleErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{__exception.GetLogSummary()}", LogLevel.Error);
- __result = new Stack<Dialogue>();
-
- return null;
- }
-
- /// <summary>The method to call instead of <see cref="NPC.parseMasterSchedule"/>.</summary>
- /// <param name="rawData">The raw schedule data to parse.</param>
- /// <param name="__instance">The instance being patched.</param>
- /// <param name="__result">The patched method's return value.</param>
- /// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
- /// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
- {
- if (__exception != null)
- {
- ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{__exception.GetLogSummary()}", LogLevel.Error);
- __result = new Dictionary<int, SchedulePathDescription>();
- }
-
- return null;
- }
- }
-}