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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-15 18:48:29 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-15 18:48:29 -0500 |
commit | 8a475b35790506a18aa94a68530b40e8326017ca (patch) | |
tree | 633a4cd0d41053dc57be87be89635b94b7abc25e /src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj | |
parent | 5953fc3bd083ae0a579d2da1ad833e6163848086 (diff) | |
download | SMAPI-8a475b35790506a18aa94a68530b40e8326017ca.tar.gz SMAPI-8a475b35790506a18aa94a68530b40e8326017ca.tar.bz2 SMAPI-8a475b35790506a18aa94a68530b40e8326017ca.zip |
move error-handling Harmony patches into a new Error Handler bundled mod
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj')
-rw-r--r-- | src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj new file mode 100644 index 00000000..5c0cf952 --- /dev/null +++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj @@ -0,0 +1,46 @@ +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> + <AssemblyName>ErrorHandler</AssemblyName> + <RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace> + <TargetFramework>net45</TargetFramework> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> + <PlatformTarget>x86</PlatformTarget> + </PropertyGroup> + + <ItemGroup> + <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> + <Reference Include="..\..\build\0Harmony.dll" Private="False" /> + </ItemGroup> + + <ItemGroup> + <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" /> + </ItemGroup> + + <Choose> + <!-- Windows --> + <When Condition="$(OS) == 'Windows_NT'"> + <ItemGroup> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> + <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> + </ItemGroup> + </When> + + <!-- Linux/Mac --> + <Otherwise> + <ItemGroup> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> + </ItemGroup> + </Otherwise> + </Choose> + + <ItemGroup> + <None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" /> + <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" /> + </ItemGroup> + + <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> + <Import Project="..\..\build\common.targets" /> +</Project> |