summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ErrorHandler
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-17 20:36:31 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-21 16:05:15 -0400
commit73321eceb96f263f10857667d7b3726a5098e770 (patch)
tree440d79377c7be7184e8154aa500e7ca6b6372953 /src/SMAPI.Mods.ErrorHandler
parentfdfb060795a0cca62bc98df97c28160160f4317a (diff)
downloadSMAPI-73321eceb96f263f10857667d7b3726a5098e770.tar.gz
SMAPI-73321eceb96f263f10857667d7b3726a5098e770.tar.bz2
SMAPI-73321eceb96f263f10857667d7b3726a5098e770.zip
split compile flag into separate Windows + XNA flags (#767)
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj15
2 files changed, 11 insertions, 8 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs
index 95e4f5ef..f605b2ce 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/SpriteBatchValidationPatches.cs
@@ -27,7 +27,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
#endif
{
harmony.Patch(
-#if SMAPI_FOR_WINDOWS
+#if SMAPI_FOR_XNA
original: AccessTools.Method(typeof(SpriteBatch), "InternalDraw"),
#else
original: AccessTools.Method(typeof(SpriteBatch), "CheckValid", new[] { typeof(Texture2D) }),
@@ -40,7 +40,7 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
/*********
** Private methods
*********/
-#if SMAPI_FOR_WINDOWS
+#if SMAPI_FOR_XNA
/// <summary>The method to call instead of <see cref="SpriteBatch.InternalDraw"/>.</summary>
/// <param name="texture">The texture to validate.</param>
#else
diff --git a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
index 5c0cf952..e5ce8f5e 100644
--- a/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
+++ b/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
@@ -7,6 +7,8 @@
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
+ <Import Project="..\..\build\common.targets" />
+
<ItemGroup>
<ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
<Reference Include="..\..\build\0Harmony.dll" Private="False" />
@@ -16,19 +18,21 @@
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
</ItemGroup>
+ <!-- Windows only -->
+ <ItemGroup Condition="'$(OS)' == 'Windows_NT'">
+ <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
+ </ItemGroup>
+
+ <!-- Game framework -->
<Choose>
- <!-- Windows -->
- <When Condition="$(OS) == 'Windows_NT'">
+ <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))">
<ItemGroup>
- <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
</ItemGroup>
</When>
-
- <!-- Linux/Mac -->
<Otherwise>
<ItemGroup>
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
@@ -42,5 +46,4 @@
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
- <Import Project="..\..\build\common.targets" />
</Project>