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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
| commit | 60b41195778af33fd609eab66d9ae3f1d1165e8f (patch) | |
| tree | 7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI.Mods.SaveBackup | |
| parent | b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff) | |
| parent | 52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff) | |
| download | SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.gz SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.bz2 SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.zip | |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.SaveBackup')
| -rw-r--r-- | src/SMAPI.Mods.SaveBackup/Framework/ModConfig.cs | 9 | ||||
| -rw-r--r-- | src/SMAPI.Mods.SaveBackup/ModEntry.cs | 133 | ||||
| -rw-r--r-- | src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs | 4 | ||||
| -rw-r--r-- | src/SMAPI.Mods.SaveBackup/StardewModdingAPI.Mods.SaveBackup.csproj | 62 | ||||
| -rw-r--r-- | src/SMAPI.Mods.SaveBackup/manifest.json | 8 |
5 files changed, 216 insertions, 0 deletions
diff --git a/src/SMAPI.Mods.SaveBackup/Framework/ModConfig.cs b/src/SMAPI.Mods.SaveBackup/Framework/ModConfig.cs new file mode 100644 index 00000000..c9dcb216 --- /dev/null +++ b/src/SMAPI.Mods.SaveBackup/Framework/ModConfig.cs @@ -0,0 +1,9 @@ +namespace StardewModdingAPI.Mods.SaveBackup.Framework +{ + /// <summary>The mod configuration.</summary> + internal class ModConfig + { + /// <summary>The number of backups to keep.</summary> + public int BackupsToKeep { get; set; } = 10; + } +} diff --git a/src/SMAPI.Mods.SaveBackup/ModEntry.cs b/src/SMAPI.Mods.SaveBackup/ModEntry.cs new file mode 100644 index 00000000..78578c3c --- /dev/null +++ b/src/SMAPI.Mods.SaveBackup/ModEntry.cs @@ -0,0 +1,133 @@ +using System; +using System.Diagnostics; +using System.IO; +using System.IO.Compression; +using System.Linq; +using System.Reflection; +using StardewModdingAPI.Mods.SaveBackup.Framework; +using StardewValley; + +namespace StardewModdingAPI.Mods.SaveBackup +{ + /// <summary>The main entry point for the mod.</summary> + public class ModEntry : Mod + { + /********* + ** Properties + *********/ + /// <summary>The name of the save archive to create.</summary> + private readonly string FileName = $"{DateTime.UtcNow:yyyy-MM-dd} - SMAPI {Constants.ApiVersion} with Stardew Valley {Game1.version}.zip"; + + + /********* + ** Public methods + *********/ + /// <summary>The mod entry point, called after the mod is first loaded.</summary> + /// <param name="helper">Provides simplified APIs for writing mods.</param> + public override void Entry(IModHelper helper) + { + try + { + ModConfig config = this.Helper.ReadConfig<ModConfig>(); + + // init backup folder + DirectoryInfo backupFolder = new DirectoryInfo(Path.Combine(this.Helper.DirectoryPath, "backups")); + backupFolder.Create(); + + // back up saves + this.CreateBackup(backupFolder); + this.PruneBackups(backupFolder, config.BackupsToKeep); + } + catch (Exception ex) + { + this.Monitor.Log($"Error backing up saves: {ex}"); + } + } + + + /********* + ** Private methods + *********/ + /// <summary>Back up the current saves.</summary> + /// <param name="backupFolder">The folder containing save backups.</param> + private void CreateBackup(DirectoryInfo backupFolder) + { + try + { + // get target path + FileInfo targetFile = new FileInfo(Path.Combine(backupFolder.FullName, this.FileName)); + if (targetFile.Exists) + targetFile.Delete(); //return; + + // create zip + // due to limitations with the bundled Mono on Mac, we can't reference System.IO.Compression. + this.Monitor.Log($"Adding {targetFile.Name}...", LogLevel.Trace); + switch (Constants.TargetPlatform) + { + case GamePlatform.Linux: + case GamePlatform.Windows: + { + Assembly coreAssembly = Assembly.Load("System.IO.Compression, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly."); + Assembly fsAssembly = Assembly.Load("System.IO.Compression.FileSystem, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089") ?? throw new InvalidOperationException("Can't load System.IO.Compression assembly."); + Type compressionLevelType = coreAssembly.GetType("System.IO.Compression.CompressionLevel") ?? throw new InvalidOperationException("Can't load CompressionLevel type."); + Type zipFileType = fsAssembly.GetType("System.IO.Compression.ZipFile") ?? throw new InvalidOperationException("Can't load ZipFile type."); + MethodInfo createMethod = zipFileType.GetMethod("CreateFromDirectory", new[] { typeof(string), typeof(string), compressionLevelType, typeof(bool) }) ?? throw new InvalidOperationException("Can't load ZipFile.CreateFromDirectory method."); + createMethod.Invoke(null, new object[] { Constants.SavesPath, targetFile.FullName, CompressionLevel.Fastest, false }); + } + break; + + case GamePlatform.Mac: + { + DirectoryInfo saveFolder = new DirectoryInfo(Constants.SavesPath); + ProcessStartInfo startInfo = new ProcessStartInfo + { + FileName = "zip", + Arguments = $"-rq \"{targetFile.FullName}\" \"{saveFolder.Name}\" -x \"*.DS_Store\" -x \"__MACOSX\"", + WorkingDirectory = $"{Constants.SavesPath}/../", + CreateNoWindow = true + }; + new Process { StartInfo = startInfo }.Start(); + } + break; + } + } + catch (Exception ex) + { + this.Monitor.Log("Couldn't back up save files (see log file for details).", LogLevel.Warn); + this.Monitor.Log(ex.ToString(), LogLevel.Trace); + } + } + + /// <summary>Remove old backups if we've exceeded the limit.</summary> + /// <param name="backupFolder">The folder containing save backups.</param> + /// <param name="backupsToKeep">The number of backups to keep.</param> + private void PruneBackups(DirectoryInfo backupFolder, int backupsToKeep) + { + try + { + var oldBackups = backupFolder + .GetFiles() + .OrderByDescending(p => p.CreationTimeUtc) + .Skip(backupsToKeep); + + foreach (FileInfo file in oldBackups) + { + try + { + this.Monitor.Log($"Deleting {file.Name}...", LogLevel.Trace); + file.Delete(); + } + catch (Exception ex) + { + this.Monitor.Log($"Error deleting old save backup '{file.Name}': {ex}"); + } + } + } + catch (Exception ex) + { + this.Monitor.Log("Couldn't remove old backups (see log file for details).", LogLevel.Warn); + this.Monitor.Log(ex.ToString(), LogLevel.Trace); + } + } + } +} diff --git a/src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs b/src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs new file mode 100644 index 00000000..fc6b26fa --- /dev/null +++ b/src/SMAPI.Mods.SaveBackup/Properties/AssemblyInfo.cs @@ -0,0 +1,4 @@ +using System.Reflection; + +[assembly: AssemblyTitle("StardewModdingAPI.Mods.SaveBackup")] +[assembly: AssemblyDescription("")] diff --git a/src/SMAPI.Mods.SaveBackup/StardewModdingAPI.Mods.SaveBackup.csproj b/src/SMAPI.Mods.SaveBackup/StardewModdingAPI.Mods.SaveBackup.csproj new file mode 100644 index 00000000..0ccbcc6c --- /dev/null +++ b/src/SMAPI.Mods.SaveBackup/StardewModdingAPI.Mods.SaveBackup.csproj @@ -0,0 +1,62 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">x86</Platform> + <ProjectGuid>{E272EB5D-8C57-417E-8E60-C1079D3F53C4}</ProjectGuid> + <OutputType>Library</OutputType> + <AppDesignerFolder>Properties</AppDesignerFolder> + <RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace> + <AssemblyName>SaveBackup</AssemblyName> + <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <FileAlignment>512</FileAlignment> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <OutputPath>$(SolutionDir)\..\bin\Debug\Mods\SaveBackup\</OutputPath> + <DefineConstants>DEBUG;TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + <OutputPath>$(SolutionDir)\..\bin\Release\Mods\SaveBackup\</OutputPath> + <DefineConstants>TRACE</DefineConstants> + <ErrorReport>prompt</ErrorReport> + <WarningLevel>4</WarningLevel> + </PropertyGroup> + <ItemGroup> + <Reference Include="System" /> + </ItemGroup> + <ItemGroup> + <Compile Include="..\..\build\GlobalAssemblyInfo.cs"> + <Link>Properties\GlobalAssemblyInfo.cs</Link> + </Compile> + <Compile Include="Framework\ModConfig.cs" /> + <Compile Include="ModEntry.cs" /> + <Compile Include="Properties\AssemblyInfo.cs" /> + </ItemGroup> + <ItemGroup> + <None Include="manifest.json"> + <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> + </None> + </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\SMAPI\StardewModdingAPI.csproj"> + <Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project> + <Name>StardewModdingAPI</Name> + <Private>False</Private> + </ProjectReference> + <ProjectReference Include="..\StardewModdingAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj"> + <Project>{d5cfd923-37f1-4bc3-9be8-e506e202ac28}</Project> + <Name>StardewModdingAPI.Toolkit.CoreInterfaces</Name> + <Private>False</Private> + </ProjectReference> + </ItemGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <Import Project="..\..\build\common.targets" /> +</Project>
\ No newline at end of file diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json new file mode 100644 index 00000000..ee0f2abb --- /dev/null +++ b/src/SMAPI.Mods.SaveBackup/manifest.json @@ -0,0 +1,8 @@ +{ + "Name": "Save Backup", + "Author": "SMAPI", + "Version": "2.6.0", + "Description": "Automatically backs up all your saves once per day into its folder.", + "UniqueID": "SMAPI.SaveBackup", + "EntryDll": "SaveBackup.dll" +} |
