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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-05 13:37:40 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-05 13:37:40 -0400 |
commit | 5d1c77884f6686a59f121639dc177b7095e8c477 (patch) | |
tree | 538d405cd157e05c9557adf83acd49d5b52e9cff /src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs | |
parent | 9ff6126a662791f511829ca7df0cc0cd96700761 (diff) | |
download | SMAPI-5d1c77884f6686a59f121639dc177b7095e8c477.tar.gz SMAPI-5d1c77884f6686a59f121639dc177b7095e8c477.tar.bz2 SMAPI-5d1c77884f6686a59f121639dc177b7095e8c477.zip |
add unit tests for PathUtilities, fix some edge cases
Diffstat (limited to 'src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs')
-rw-r--r-- | src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs new file mode 100644 index 00000000..1d6c371d --- /dev/null +++ b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs @@ -0,0 +1,236 @@ +using NUnit.Framework; +using StardewModdingAPI.Toolkit.Utilities; + +namespace SMAPI.Tests.Utilities +{ + /// <summary>Unit tests for <see cref="PathUtilities"/>.</summary> + [TestFixture] + internal class PathUtilitiesTests + { + /********* + ** Sample data + *********/ + /// <summary>Sample paths used in unit tests.</summary> + public static readonly SamplePath[] SamplePaths = { + // Windows absolute path + new SamplePath + { + OriginalPath = @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley", + + Segments = new[] { "C:", "Program Files (x86)", "Steam", "steamapps", "common", "Stardew Valley" }, + SegmentsLimit3 = new [] { "C:", "Program Files (x86)", @"Steam\steamapps\common\Stardew Valley" }, + + NormalizedOnWindows = @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley", + NormalizedOnUnix = @"C:/Program Files (x86)/Steam/steamapps/common/Stardew Valley" + }, + + // Windows relative path + new SamplePath + { + OriginalPath = @"Content\Characters\Dialogue\Abigail", + + Segments = new [] { "Content", "Characters", "Dialogue", "Abigail" }, + SegmentsLimit3 = new [] { "Content", "Characters", @"Dialogue\Abigail" }, + + NormalizedOnWindows = @"Content\Characters\Dialogue\Abigail", + NormalizedOnUnix = @"Content/Characters/Dialogue/Abigail" + }, + + // Windows relative path (with directory climbing) + new SamplePath + { + OriginalPath = @"..\..\Content", + + Segments = new [] { "..", "..", "Content" }, + SegmentsLimit3 = new [] { "..", "..", "Content" }, + + NormalizedOnWindows = @"..\..\Content", + NormalizedOnUnix = @"../../Content" + }, + + // Windows UNC path + new SamplePath + { + OriginalPath = @"\\unc\path", + + Segments = new [] { "unc", "path" }, + SegmentsLimit3 = new [] { "unc", "path" }, + + NormalizedOnWindows = @"\\unc\path", + NormalizedOnUnix = "/unc/path" // there's no good way to normalize this on Unix since UNC paths aren't supported; path normalization is meant for asset names anyway, so this test only ensures it returns some sort of sane value + }, + + // Linux absolute path + new SamplePath + { + OriginalPath = @"/home/.steam/steam/steamapps/common/Stardew Valley", + + Segments = new [] { "home", ".steam", "steam", "steamapps", "common", "Stardew Valley" }, + SegmentsLimit3 = new [] { "home", ".steam", "steam/steamapps/common/Stardew Valley" }, + + NormalizedOnWindows = @"home\.steam\steam\steamapps\common\Stardew Valley", + NormalizedOnUnix = @"/home/.steam/steam/steamapps/common/Stardew Valley" + }, + + // Linux absolute path (with ~) + new SamplePath + { + OriginalPath = @"~/.steam/steam/steamapps/common/Stardew Valley", + + Segments = new [] { "~", ".steam", "steam", "steamapps", "common", "Stardew Valley" }, + SegmentsLimit3 = new [] { "~", ".steam", "steam/steamapps/common/Stardew Valley" }, + + NormalizedOnWindows = @"~\.steam\steam\steamapps\common\Stardew Valley", + NormalizedOnUnix = @"~/.steam/steam/steamapps/common/Stardew Valley" + }, + + // Linux relative path + new SamplePath + { + OriginalPath = @"Content/Characters/Dialogue/Abigail", + + Segments = new [] { "Content", "Characters", "Dialogue", "Abigail" }, + SegmentsLimit3 = new [] { "Content", "Characters", "Dialogue/Abigail" }, + + NormalizedOnWindows = @"Content\Characters\Dialogue\Abigail", + NormalizedOnUnix = @"Content/Characters/Dialogue/Abigail" + }, + + // Linux relative path (with directory climbing) + new SamplePath + { + OriginalPath = @"../../Content", + + Segments = new [] { "..", "..", "Content" }, + SegmentsLimit3 = new [] { "..", "..", "Content" }, + + NormalizedOnWindows = @"..\..\Content", + NormalizedOnUnix = @"../../Content" + }, + + // Mixed directory separators + new SamplePath + { + OriginalPath = @"C:\some/mixed\path/separators", + + Segments = new [] { "C:", "some", "mixed", "path", "separators" }, + SegmentsLimit3 = new [] { "C:", "some", @"mixed\path/separators" }, + + NormalizedOnWindows = @"C:\some\mixed\path\separators", + NormalizedOnUnix = @"C:/some/mixed/path/separators" + }, + }; + + + /********* + ** Unit tests + *********/ + /**** + ** GetSegments + ****/ + [Test(Description = "Assert that PathUtilities.GetSegments splits paths correctly.")] + [TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))] + public void GetSegments(SamplePath path) + { + // act + string[] segments = PathUtilities.GetSegments(path.OriginalPath); + + // assert + Assert.AreEqual(path.Segments, segments); + } + + [Test(Description = "Assert that PathUtilities.GetSegments splits paths correctly when given a limit.")] + [TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))] + public void GetSegments_WithLimit(SamplePath path) + { + // act + string[] segments = PathUtilities.GetSegments(path.OriginalPath, 3); + + // assert + Assert.AreEqual(path.SegmentsLimit3, segments); + } + + /**** + ** NormalizePathSeparators + ****/ + [Test(Description = "Assert that PathUtilities.NormalizePathSeparators normalizes paths correctly.")] + [TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))] + public void NormalizePathSeparators(SamplePath path) + { + // act + string normalized = PathUtilities.NormalizePathSeparators(path.OriginalPath); + + // assert +#if SMAPI_FOR_WINDOWS + Assert.AreEqual(path.NormalizedOnWindows, normalized); +#else + Assert.AreEqual(path.NormalizedOnUnix, normalized); +#endif + } + + /**** + ** GetRelativePath + ****/ + [Test(Description = "Assert that PathUtilities.GetRelativePath returns the expected values.")] +#if SMAPI_FOR_WINDOWS + [TestCase( + @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley", + @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Automate", + ExpectedResult = @"Mods\Automate" + )] + [TestCase( + @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Automate", + @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content", + ExpectedResult = @"..\..\Content" + )] + [TestCase( + @"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Automate", + @"D:\another-drive", + ExpectedResult = @"D:\another-drive" + )] + [TestCase( + @"\\parent\unc", + @"\\parent\unc\path\to\child", + ExpectedResult = @"path\to\child" + )] + [TestCase( + @"\\parent\unc", + @"\\adjacent\unc", + ExpectedResult = @"\\adjacent\unc" + )] + [TestCase( + @"C:\parent", + @"C:\PARENT\child", + ExpectedResult = @"child" // note: incorrect on Linux and sometimes MacOS, but not worth the complexity of detecting whether the filesystem is case-sensitive for SMAPI's purposes + )] +#else + [TestCase( + @"~/.steam/steam/steamapps/common/Stardew Valley", + @"~/.steam/steam/steamapps/common/Stardew Valley/Mods/Automate", + ExpectedResult = @"Mods\Automate" + )] +#endif + public string GetRelativePath(string sourceDir, string targetPath) + { + return PathUtilities.GetRelativePath(sourceDir, targetPath); + } + + + /********* + ** Private classes + *********/ + public class SamplePath + { + public string OriginalPath { get; set; } + public string[] Segments { get; set; } + public string[] SegmentsLimit3 { get; set; } + public string NormalizedOnWindows { get; set; } + public string NormalizedOnUnix { get; set; } + + public override string ToString() + { + return this.OriginalPath; + } + } + } +} |