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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-02 18:54:56 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-02 18:54:56 -0400 |
commit | 8789b7efa816aab0f4ce9d3149c26b8033e0b0a5 (patch) | |
tree | 392f2f010ebcb7f795c8e1cc75286396f3fa8e44 /src/SMAPI.Tests/Utilities | |
parent | 5848a355bac789ba8d879df64bea400d17ea83f5 (diff) | |
download | SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.tar.gz SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.tar.bz2 SMAPI-8789b7efa816aab0f4ce9d3149c26b8033e0b0a5.zip |
prepare path utilities for the upcoming Stardew Valley 1.5.5
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
Diffstat (limited to 'src/SMAPI.Tests/Utilities')
-rw-r--r-- | src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs index 5a342974..c18f47a5 100644 --- a/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs +++ b/src/SMAPI.Tests/Utilities/PathUtilitiesTests.cs @@ -1,3 +1,4 @@ +using System.IO; using NUnit.Framework; using StardewModdingAPI.Toolkit.Utilities; @@ -175,9 +176,30 @@ namespace SMAPI.Tests.Utilities } /**** - ** NormalizePathSeparators + ** NormalizeAssetName ****/ - [Test(Description = "Assert that PathUtilities.NormalizePathSeparators normalizes paths correctly.")] + [Test(Description = "Assert that PathUtilities.NormalizeAssetName normalizes paths correctly.")] + [TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))] + public void NormalizeAssetName(SamplePath path) + { + if (Path.IsPathRooted(path.OriginalPath) || path.OriginalPath.StartsWith("/") || path.OriginalPath.StartsWith("\\")) + Assert.Ignore("Absolute paths can't be used as asset names."); + + // act + string normalized = PathUtilities.NormalizeAssetName(path.OriginalPath); + + // assert +#if SMAPI_FOR_WINDOWS + Assert.AreEqual(path.NormalizedOnWindows, normalized); +#else + Assert.AreEqual(path.NormalizedOnUnix, normalized); +#endif + } + + /**** + ** NormalizePath + ****/ + [Test(Description = "Assert that PathUtilities.NormalizePath normalizes paths correctly.")] [TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))] public void NormalizePath(SamplePath path) { |