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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-08 21:32:10 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-10-08 21:32:10 -0400
commitab66266b4bc4d7b1a7ae76d05693e9dd30c03989 (patch)
tree6e2aeb6d019508a4766bd69defae2e1247aa6da4 /src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
parentc6b3446e9cb1d1e02db9db86f143ecfe75e9908c (diff)
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update installer for VdfConverter & rework avoid custom models
Diffstat (limited to 'src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs')
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs44
1 files changed, 28 insertions, 16 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index 8e24dcdf..66465ffe 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -24,6 +24,9 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
/// <summary>The current OS.</summary>
private readonly Platform Platform;
+ /// <summary>The Steam app ID for Stardew Valley.</summary>
+ private const string SteamAppId = "413150";
+
/*********
** Public methods
@@ -146,7 +149,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
#if SMAPI_FOR_WINDOWS
IDictionary<string, string> registryKeys = new Dictionary<string, string>
{
- [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam
+ [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App " + GameScanner.SteamAppId] = "InstallLocation", // Steam
[@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows
};
foreach (var pair in registryKeys)
@@ -160,9 +163,10 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
string? steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
if (steamPath != null)
{
+ // conventional path
yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
- // Check for Steam libraries in other locations
+ // from Steam's .vdf file
string? path = this.GetPathFromSteamLibrary(steamPath);
if (!string.IsNullOrWhiteSpace(path))
yield return path;
@@ -257,26 +261,34 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
/// <returns>The game directory, if found.</returns>
private string? GetPathFromSteamLibrary(string? steamPath)
{
- string stardewAppId = "413150";
- if (steamPath != null)
+ if (steamPath == null)
+ return null;
+
+ // get raw .vdf data
+ string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
+ using FileStream fileStream = File.OpenRead(libraryFoldersPath);
+ VdfDeserializer deserializer = new();
+ dynamic libraries = deserializer.Deserialize(fileStream);
+ if (libraries?.libraryfolders is null)
+ return null;
+
+ // get path from Stardew Valley app (if any)
+ foreach (dynamic pair in libraries.libraryfolders)
{
- string? libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf");
- using FileStream fs = File.OpenRead(libraryFoldersPath);
- VdfDeserializer deserializer = new VdfDeserializer();
- SteamLibraryCollection libraries = deserializer.Deserialize<SteamLibraryCollection>(fs);
- if (libraries.libraryfolders != null)
+ dynamic library = pair.Value;
+
+ foreach (dynamic app in library.apps)
{
- var stardewLibrary = libraries.libraryfolders.FirstOrDefault(f =>
- {
- var apps = f.Value?.apps;
- return apps != null && apps.Any(a => a.Key.Equals(stardewAppId));
- });
- if (stardewLibrary.Value?.path != null)
+ string key = app.Key;
+ if (key == GameScanner.SteamAppId)
{
- return Path.Combine(stardewLibrary.Value.path.Replace("\\\\", "\\"), @"steamapps\common\Stardew Valley");
+ string path = library.path;
+
+ return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley");
}
}
}
+
return null;
}
#endif