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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-17 18:51:12 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:05:18 -0400
commita7544e5afb4ba7f12d248503106cc8d407c2bad1 (patch)
tree986ee649e5144de93ea03749ea6b041437c899a7 /src/SMAPI.Toolkit/Framework/GameScanning
parent46a0dd6236a39175e85c11eac44a710db1c07847 (diff)
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move game detection into toolkit for reuse
Diffstat (limited to 'src/SMAPI.Toolkit/Framework/GameScanning')
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs129
1 files changed, 129 insertions, 0 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
new file mode 100644
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+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
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+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using StardewModdingAPI.Toolkit.Utilities;
+#if SMAPI_FOR_WINDOWS
+using Microsoft.Win32;
+#endif
+
+namespace StardewModdingAPI.Toolkit.Framework.GameScanning
+{
+ /// <summary>Finds installed game folders.</summary>
+ public class GameScanner
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Find all valid Stardew Valley install folders.</summary>
+ /// <remarks>This checks default game locations, and on Windows checks the Windows registry for GOG/Steam install data. A folder is considered 'valid' if it contains the Stardew Valley executable for the current OS.</remarks>
+ public IEnumerable<DirectoryInfo> Scan()
+ {
+ // get unique candidate paths
+ Platform platform = EnvironmentUtility.DetectPlatform();
+ string executableFilename = EnvironmentUtility.GetExecutableName(platform);
+ IEnumerable<string> paths = this.GetDefaultInstallPaths(platform).Select(PathUtilities.NormalisePathSeparators).Distinct(StringComparer.InvariantCultureIgnoreCase);
+
+ // get valid folders
+ foreach (string path in paths)
+ {
+ DirectoryInfo folder = new DirectoryInfo(path);
+ if (folder.Exists && folder.EnumerateFiles(executableFilename).Any())
+ yield return folder;
+ }
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The default file paths where Stardew Valley can be installed.</summary>
+ /// <param name="platform">The target platform.</param>
+ /// <remarks>Derived from the crossplatform mod config: https://github.com/Pathoschild/Stardew.ModBuildConfig. </remarks>
+ private IEnumerable<string> GetDefaultInstallPaths(Platform platform)
+ {
+ switch (platform)
+ {
+ case Platform.Linux:
+ case Platform.Mac:
+ {
+ string home = Environment.GetEnvironmentVariable("HOME");
+
+ // Linux
+ yield return $"{home}/GOG Games/Stardew Valley/game";
+ yield return Directory.Exists($"{home}/.steam/steam/steamapps/common/Stardew Valley")
+ ? $"{home}/.steam/steam/steamapps/common/Stardew Valley"
+ : $"{home}/.local/share/Steam/steamapps/common/Stardew Valley";
+
+ // Mac
+ yield return "/Applications/Stardew Valley.app/Contents/MacOS";
+ yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS";
+ }
+ break;
+
+ case Platform.Windows:
+ {
+ // Windows
+ foreach (string programFiles in new[] { @"C:\Program Files", @"C:\Program Files (x86)" })
+ {
+ yield return $@"{programFiles}\GalaxyClient\Games\Stardew Valley";
+ yield return $@"{programFiles}\GOG Galaxy\Games\Stardew Valley";
+ yield return $@"{programFiles}\Steam\steamapps\common\Stardew Valley";
+ }
+
+ // Windows registry
+#if SMAPI_FOR_WINDOWS
+ IDictionary<string, string> registryKeys = new Dictionary<string, string>
+ {
+ [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam
+ [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows
+ };
+ foreach (var pair in registryKeys)
+ {
+ string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
+ if (!string.IsNullOrWhiteSpace(path))
+ yield return path;
+ }
+
+ // via Steam library path
+ string steampath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
+ if (steampath != null)
+ yield return Path.Combine(steampath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
+#endif
+ }
+ break;
+
+ default:
+ throw new InvalidOperationException($"Unknown platform '{platform}'.");
+ }
+ }
+
+#if SMAPI_FOR_WINDOWS
+ /// <summary>Get the value of a key in the Windows HKLM registry.</summary>
+ /// <param name="key">The full path of the registry key relative to HKLM.</param>
+ /// <param name="name">The name of the value.</param>
+ private string GetLocalMachineRegistryValue(string key, string name)
+ {
+ RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine;
+ RegistryKey openKey = localMachine.OpenSubKey(key);
+ if (openKey == null)
+ return null;
+ using (openKey)
+ return (string)openKey.GetValue(name);
+ }
+
+ /// <summary>Get the value of a key in the Windows HKCU registry.</summary>
+ /// <param name="key">The full path of the registry key relative to HKCU.</param>
+ /// <param name="name">The name of the value.</param>
+ private string GetCurrentUserRegistryValue(string key, string name)
+ {
+ RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
+ RegistryKey openKey = currentuser.OpenSubKey(key);
+ if (openKey == null)
+ return null;
+ using (openKey)
+ return (string)openKey.GetValue(name);
+ }
+#endif
+ }
+}