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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-07 02:33:23 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-07 02:33:23 -0400
commitd706a25053cdc5d9f1ccc2c09dc3913f835c3f78 (patch)
treebb628c31b328e46d8aa7ae4c521f5f76bdfcbd38 /src/SMAPI.Toolkit/Framework/GameScanning
parent6b05296e71c32abd158f354eeeaf1e135e72e6e2 (diff)
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enable nullable annotations for most of the SMAPI toolkit (#837)
Diffstat (limited to 'src/SMAPI.Toolkit/Framework/GameScanning')
-rw-r--r--src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
index ac6fe411..4f872f1c 100644
--- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
+++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.IO;
@@ -41,7 +39,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
IEnumerable<string> paths = this
.GetCustomInstallPaths()
.Concat(this.GetDefaultInstallPaths())
- .Select(PathUtilities.NormalizePath)
+ .Select(path => PathUtilities.NormalizePath(path))
.Distinct(StringComparer.OrdinalIgnoreCase);
// yield valid folders
@@ -80,10 +78,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
return GameFolderType.NoGameFound;
// get assembly version
- Version version;
+ Version? version;
try
{
version = AssemblyName.GetAssemblyName(executable.FullName).Version;
+ if (version == null)
+ return GameFolderType.InvalidUnknown;
}
catch
{
@@ -123,7 +123,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
case Platform.Linux:
case Platform.Mac:
{
- string home = Environment.GetEnvironmentVariable("HOME");
+ string home = Environment.GetEnvironmentVariable("HOME")!;
// Linux
yield return $"{home}/GOG Games/Stardew Valley/game";
@@ -148,13 +148,13 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
};
foreach (var pair in registryKeys)
{
- string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
+ string? path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
if (!string.IsNullOrWhiteSpace(path))
yield return path;
}
// via Steam library path
- string steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
+ string? steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
if (steamPath != null)
yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
#endif
@@ -188,7 +188,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
private IEnumerable<string> GetCustomInstallPaths()
{
// get home path
- string homePath = Environment.GetEnvironmentVariable(this.Platform == Platform.Windows ? "USERPROFILE" : "HOME");
+ string homePath = Environment.GetEnvironmentVariable(this.Platform == Platform.Windows ? "USERPROFILE" : "HOME")!;
if (string.IsNullOrWhiteSpace(homePath))
yield break;
@@ -210,7 +210,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
}
// get install path
- XElement element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace
+ XElement? element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace
if (!string.IsNullOrWhiteSpace(element?.Value))
yield return element.Value.Trim();
}
@@ -219,27 +219,27 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
/// <summary>Get the value of a key in the Windows HKLM registry.</summary>
/// <param name="key">The full path of the registry key relative to HKLM.</param>
/// <param name="name">The name of the value.</param>
- private string GetLocalMachineRegistryValue(string key, string name)
+ private string? GetLocalMachineRegistryValue(string key, string name)
{
RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine;
- RegistryKey openKey = localMachine.OpenSubKey(key);
+ RegistryKey? openKey = localMachine.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
- return (string)openKey.GetValue(name);
+ return (string?)openKey.GetValue(name);
}
/// <summary>Get the value of a key in the Windows HKCU registry.</summary>
/// <param name="key">The full path of the registry key relative to HKCU.</param>
/// <param name="name">The name of the value.</param>
- private string GetCurrentUserRegistryValue(string key, string name)
+ private string? GetCurrentUserRegistryValue(string key, string name)
{
- RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
- RegistryKey openKey = currentuser.OpenSubKey(key);
+ RegistryKey currentUser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
+ RegistryKey? openKey = currentUser.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
- return (string)openKey.GetValue(name);
+ return (string?)openKey.GetValue(name);
}
#endif
}