diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-07 02:33:23 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-04-07 02:33:23 -0400 |
commit | d706a25053cdc5d9f1ccc2c09dc3913f835c3f78 (patch) | |
tree | bb628c31b328e46d8aa7ae4c521f5f76bdfcbd38 /src/SMAPI.Toolkit/Framework/GameScanning | |
parent | 6b05296e71c32abd158f354eeeaf1e135e72e6e2 (diff) | |
download | SMAPI-d706a25053cdc5d9f1ccc2c09dc3913f835c3f78.tar.gz SMAPI-d706a25053cdc5d9f1ccc2c09dc3913f835c3f78.tar.bz2 SMAPI-d706a25053cdc5d9f1ccc2c09dc3913f835c3f78.zip |
enable nullable annotations for most of the SMAPI toolkit (#837)
Diffstat (limited to 'src/SMAPI.Toolkit/Framework/GameScanning')
-rw-r--r-- | src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index ac6fe411..4f872f1c 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -1,5 +1,3 @@ -#nullable disable - using System; using System.Collections.Generic; using System.IO; @@ -41,7 +39,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning IEnumerable<string> paths = this .GetCustomInstallPaths() .Concat(this.GetDefaultInstallPaths()) - .Select(PathUtilities.NormalizePath) + .Select(path => PathUtilities.NormalizePath(path)) .Distinct(StringComparer.OrdinalIgnoreCase); // yield valid folders @@ -80,10 +78,12 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning return GameFolderType.NoGameFound; // get assembly version - Version version; + Version? version; try { version = AssemblyName.GetAssemblyName(executable.FullName).Version; + if (version == null) + return GameFolderType.InvalidUnknown; } catch { @@ -123,7 +123,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning case Platform.Linux: case Platform.Mac: { - string home = Environment.GetEnvironmentVariable("HOME"); + string home = Environment.GetEnvironmentVariable("HOME")!; // Linux yield return $"{home}/GOG Games/Stardew Valley/game"; @@ -148,13 +148,13 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning }; foreach (var pair in registryKeys) { - string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value); + string? path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value); if (!string.IsNullOrWhiteSpace(path)) yield return path; } // via Steam library path - string steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath"); + string? steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath"); if (steamPath != null) yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley"); #endif @@ -188,7 +188,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning private IEnumerable<string> GetCustomInstallPaths() { // get home path - string homePath = Environment.GetEnvironmentVariable(this.Platform == Platform.Windows ? "USERPROFILE" : "HOME"); + string homePath = Environment.GetEnvironmentVariable(this.Platform == Platform.Windows ? "USERPROFILE" : "HOME")!; if (string.IsNullOrWhiteSpace(homePath)) yield break; @@ -210,7 +210,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning } // get install path - XElement element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace + XElement? element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace if (!string.IsNullOrWhiteSpace(element?.Value)) yield return element.Value.Trim(); } @@ -219,27 +219,27 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning /// <summary>Get the value of a key in the Windows HKLM registry.</summary> /// <param name="key">The full path of the registry key relative to HKLM.</param> /// <param name="name">The name of the value.</param> - private string GetLocalMachineRegistryValue(string key, string name) + private string? GetLocalMachineRegistryValue(string key, string name) { RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine; - RegistryKey openKey = localMachine.OpenSubKey(key); + RegistryKey? openKey = localMachine.OpenSubKey(key); if (openKey == null) return null; using (openKey) - return (string)openKey.GetValue(name); + return (string?)openKey.GetValue(name); } /// <summary>Get the value of a key in the Windows HKCU registry.</summary> /// <param name="key">The full path of the registry key relative to HKCU.</param> /// <param name="name">The name of the value.</param> - private string GetCurrentUserRegistryValue(string key, string name) + private string? GetCurrentUserRegistryValue(string key, string name) { - RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser; - RegistryKey openKey = currentuser.OpenSubKey(key); + RegistryKey currentUser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser; + RegistryKey? openKey = currentUser.OpenSubKey(key); if (openKey == null) return null; using (openKey) - return (string)openKey.GetValue(name); + return (string?)openKey.GetValue(name); } #endif } |