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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-24 21:59:52 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-25 18:25:17 -0400 |
commit | f8c76bde39ba2afb11540c9af5d88aad4c73f789 (patch) | |
tree | e27d552daeb113bc069bed0400b25a96ce2ba85c /src/SMAPI.Toolkit/Framework | |
parent | e1d8838587329bd64f3627c4cdc4ac57d187ad7f (diff) | |
download | SMAPI-f8c76bde39ba2afb11540c9af5d88aad4c73f789.tar.gz SMAPI-f8c76bde39ba2afb11540c9af5d88aad4c73f789.tar.bz2 SMAPI-f8c76bde39ba2afb11540c9af5d88aad4c73f789.zip |
add 64-bit compatibility check before loading mods
That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error.
Diffstat (limited to 'src/SMAPI.Toolkit/Framework')
-rw-r--r-- | src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs index be0c18ce..2636aae0 100644 --- a/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs +++ b/src/SMAPI.Toolkit/Framework/LowLevelEnvironmentUtility.cs @@ -90,10 +90,10 @@ namespace StardewModdingAPI.Toolkit.Framework } /// <summary>Get whether an executable is 64-bit.</summary> - /// <param name="executablePath">The absolute path to the executable file.</param> - public static bool Is64BitAssembly(string executablePath) + /// <param name="path">The absolute path to the assembly file.</param> + public static bool Is64BitAssembly(string path) { - return AssemblyName.GetAssemblyName(executablePath).ProcessorArchitecture != ProcessorArchitecture.X86; + return AssemblyName.GetAssemblyName(path).ProcessorArchitecture != ProcessorArchitecture.X86; } |