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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-17 14:49:05 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:05:10 -0400 |
commit | 46a0dd6236a39175e85c11eac44a710db1c07847 (patch) | |
tree | 0a24917954de718d980417ac3487cec4469cda7c /src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs | |
parent | 660e8087a1885fcf48b7d34b4ec726eda0e732d1 (diff) | |
download | SMAPI-46a0dd6236a39175e85c11eac44a710db1c07847.tar.gz SMAPI-46a0dd6236a39175e85c11eac44a710db1c07847.tar.bz2 SMAPI-46a0dd6236a39175e85c11eac44a710db1c07847.zip |
move environment utility into toolkit for reuse
Diffstat (limited to 'src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs')
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs new file mode 100644 index 00000000..4f67c00e --- /dev/null +++ b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs @@ -0,0 +1,113 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +#if SMAPI_FOR_WINDOWS +using System.Management; +#endif +using System.Runtime.InteropServices; + +namespace StardewModdingAPI.Toolkit.Utilities +{ + /// <summary>Provides methods for fetching environment information.</summary> + public static class EnvironmentUtility + { + /********* + ** Fields + *********/ + /// <summary>Get the OS name from the system uname command.</summary> + /// <param name="buffer">The buffer to fill with the resulting string.</param> + [DllImport("libc")] + static extern int uname(IntPtr buffer); + + + /********* + ** Public methods + *********/ + /// <summary>Detect the current OS.</summary> + public static Platform DetectPlatform() + { + switch (Environment.OSVersion.Platform) + { + case PlatformID.MacOSX: + return Platform.Mac; + + case PlatformID.Unix: + return EnvironmentUtility.IsRunningMac() + ? Platform.Mac + : Platform.Linux; + + default: + return Platform.Windows; + } + } + + + /// <summary>Get the human-readable OS name and version.</summary> + /// <param name="platform">The current platform.</param> + [SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")] + public static string GetFriendlyPlatformName(Platform platform) + { +#if SMAPI_FOR_WINDOWS + try + { + return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem") + .Get() + .Cast<ManagementObject>() + .Select(entry => entry.GetPropertyValue("Caption").ToString()) + .FirstOrDefault(); + } + catch { } +#endif + return (platform == Platform.Mac ? "MacOS " : "") + Environment.OSVersion; + } + + /// <summary>Get the name of the Stardew Valley executable.</summary> + /// <param name="platform">The current platform.</param> + public static string GetExecutableName(Platform platform) + { + return platform == Platform.Windows + ? "Stardew Valley.exe" + : "StardewValley.exe"; + } + + /// <summary>Get whether the platform uses Mono.</summary> + /// <param name="platform">The current platform.</param> + public static bool IsMono(this Platform platform) + { + return platform == Platform.Linux || platform == Platform.Mac; + } + + + /********* + ** Private methods + *********/ + /// <summary>Detect whether the code is running on Mac.</summary> + /// <remarks> + /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the + /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS. + /// </remarks> + private static bool IsRunningMac() + { + IntPtr buffer = IntPtr.Zero; + try + { + buffer = Marshal.AllocHGlobal(8192); + if (EnvironmentUtility.uname(buffer) == 0) + { + string os = Marshal.PtrToStringAnsi(buffer); + return os == "Darwin"; + } + return false; + } + catch + { + return false; // default to Linux + } + finally + { + if (buffer != IntPtr.Zero) + Marshal.FreeHGlobal(buffer); + } + } + } +} |