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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-17 14:49:05 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:05:10 -0400
commit46a0dd6236a39175e85c11eac44a710db1c07847 (patch)
tree0a24917954de718d980417ac3487cec4469cda7c /src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
parent660e8087a1885fcf48b7d34b4ec726eda0e732d1 (diff)
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move environment utility into toolkit for reuse
Diffstat (limited to 'src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs')
-rw-r--r--src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs113
1 files changed, 113 insertions, 0 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs b/src/SMAPI.Toolkit/Utilities/EnvironmentUtility.cs
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+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.Linq;
+#if SMAPI_FOR_WINDOWS
+using System.Management;
+#endif
+using System.Runtime.InteropServices;
+
+namespace StardewModdingAPI.Toolkit.Utilities
+{
+ /// <summary>Provides methods for fetching environment information.</summary>
+ public static class EnvironmentUtility
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>Get the OS name from the system uname command.</summary>
+ /// <param name="buffer">The buffer to fill with the resulting string.</param>
+ [DllImport("libc")]
+ static extern int uname(IntPtr buffer);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Detect the current OS.</summary>
+ public static Platform DetectPlatform()
+ {
+ switch (Environment.OSVersion.Platform)
+ {
+ case PlatformID.MacOSX:
+ return Platform.Mac;
+
+ case PlatformID.Unix:
+ return EnvironmentUtility.IsRunningMac()
+ ? Platform.Mac
+ : Platform.Linux;
+
+ default:
+ return Platform.Windows;
+ }
+ }
+
+
+ /// <summary>Get the human-readable OS name and version.</summary>
+ /// <param name="platform">The current platform.</param>
+ [SuppressMessage("ReSharper", "EmptyGeneralCatchClause", Justification = "Error suppressed deliberately to fallback to default behaviour.")]
+ public static string GetFriendlyPlatformName(Platform platform)
+ {
+#if SMAPI_FOR_WINDOWS
+ try
+ {
+ return new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem")
+ .Get()
+ .Cast<ManagementObject>()
+ .Select(entry => entry.GetPropertyValue("Caption").ToString())
+ .FirstOrDefault();
+ }
+ catch { }
+#endif
+ return (platform == Platform.Mac ? "MacOS " : "") + Environment.OSVersion;
+ }
+
+ /// <summary>Get the name of the Stardew Valley executable.</summary>
+ /// <param name="platform">The current platform.</param>
+ public static string GetExecutableName(Platform platform)
+ {
+ return platform == Platform.Windows
+ ? "Stardew Valley.exe"
+ : "StardewValley.exe";
+ }
+
+ /// <summary>Get whether the platform uses Mono.</summary>
+ /// <param name="platform">The current platform.</param>
+ public static bool IsMono(this Platform platform)
+ {
+ return platform == Platform.Linux || platform == Platform.Mac;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Detect whether the code is running on Mac.</summary>
+ /// <remarks>
+ /// This code is derived from the Mono project (see System.Windows.Forms/System.Windows.Forms/XplatUI.cs). It detects Mac by calling the
+ /// <c>uname</c> system command and checking the response, which is always 'Darwin' for MacOS.
+ /// </remarks>
+ private static bool IsRunningMac()
+ {
+ IntPtr buffer = IntPtr.Zero;
+ try
+ {
+ buffer = Marshal.AllocHGlobal(8192);
+ if (EnvironmentUtility.uname(buffer) == 0)
+ {
+ string os = Marshal.PtrToStringAnsi(buffer);
+ return os == "Darwin";
+ }
+ return false;
+ }
+ catch
+ {
+ return false; // default to Linux
+ }
+ finally
+ {
+ if (buffer != IntPtr.Zero)
+ Marshal.FreeHGlobal(buffer);
+ }
+ }
+ }
+}