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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-04 20:35:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-04 20:35:08 -0400
commitc1342bd4cd6b75b24d11275bdd73ebf893f916ea (patch)
tree3c647582d242cbb6abc71ae7bbbbd14c63ce6558 /src/SMAPI.Toolkit/Utilities/PathLookups
parent42bf82d870ab744f13197ad781b7529a959861e1 (diff)
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disable case-insensitive paths by default pending performance rework
Diffstat (limited to 'src/SMAPI.Toolkit/Utilities/PathLookups')
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathLookups/CaseInsensitivePathLookup.cs134
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs20
-rw-r--r--src/SMAPI.Toolkit/Utilities/PathLookups/MinimalPathLookup.cs31
3 files changed, 185 insertions, 0 deletions
diff --git a/src/SMAPI.Toolkit/Utilities/PathLookups/CaseInsensitivePathLookup.cs b/src/SMAPI.Toolkit/Utilities/PathLookups/CaseInsensitivePathLookup.cs
new file mode 100644
index 00000000..9cc00737
--- /dev/null
+++ b/src/SMAPI.Toolkit/Utilities/PathLookups/CaseInsensitivePathLookup.cs
@@ -0,0 +1,134 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+
+namespace StardewModdingAPI.Toolkit.Utilities.PathLookups
+{
+ /// <summary>An API for case-insensitive relative path lookups within a root directory.</summary>
+ internal class CaseInsensitivePathLookup : IFilePathLookup
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The root directory path for relative paths.</summary>
+ private readonly string RootPath;
+
+ /// <summary>A case-insensitive lookup of file paths within the <see cref="RootPath"/>. Each path is listed in both file path and asset name format, so it's usable in both contexts without needing to re-parse paths.</summary>
+ private readonly Lazy<Dictionary<string, string>> RelativePathCache;
+
+ /// <summary>The case-insensitive path caches by root path.</summary>
+ private static readonly Dictionary<string, CaseInsensitivePathLookup> CachedRoots = new(StringComparer.OrdinalIgnoreCase);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="rootPath">The root directory path for relative paths.</param>
+ /// <param name="searchOption">Which directories to scan from the root.</param>
+ public CaseInsensitivePathLookup(string rootPath, SearchOption searchOption = SearchOption.AllDirectories)
+ {
+ this.RootPath = rootPath;
+ this.RelativePathCache = new(() => this.GetRelativePathCache(searchOption));
+ }
+
+ /// <inheritdoc />
+ public string GetFilePath(string relativePath)
+ {
+ return this.GetImpl(PathUtilities.NormalizePath(relativePath));
+ }
+
+ /// <inheritdoc />
+ public string GetAssetName(string relativePath)
+ {
+ return this.GetImpl(PathUtilities.NormalizeAssetName(relativePath));
+ }
+
+ /// <inheritdoc />
+ public void Add(string relativePath)
+ {
+ // skip if cache isn't created yet (no need to add files manually in that case)
+ if (!this.RelativePathCache.IsValueCreated)
+ return;
+
+ // skip if already cached
+ if (this.RelativePathCache.Value.ContainsKey(relativePath))
+ return;
+
+ // make sure path exists
+ relativePath = PathUtilities.NormalizePath(relativePath);
+ if (!File.Exists(Path.Combine(this.RootPath, relativePath)))
+ throw new InvalidOperationException($"Can't add relative path '{relativePath}' to the case-insensitive cache for '{this.RootPath}' because that file doesn't exist.");
+
+ // cache path
+ this.CacheRawPath(this.RelativePathCache.Value, relativePath);
+ }
+
+ /// <summary>Get a cached dictionary of relative paths within a root path, for case-insensitive file lookups.</summary>
+ /// <param name="rootPath">The root path to scan.</param>
+ public static CaseInsensitivePathLookup GetCachedFor(string rootPath)
+ {
+ rootPath = PathUtilities.NormalizePath(rootPath);
+
+ if (!CaseInsensitivePathLookup.CachedRoots.TryGetValue(rootPath, out CaseInsensitivePathLookup? cache))
+ CaseInsensitivePathLookup.CachedRoots[rootPath] = cache = new CaseInsensitivePathLookup(rootPath);
+
+ return cache;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get the exact capitalization for a given relative path.</summary>
+ /// <param name="relativePath">The relative path. This must already be normalized into asset name or file path format (i.e. using <see cref="PathUtilities.NormalizeAssetName"/> or <see cref="PathUtilities.NormalizePath"/> respectively).</param>
+ /// <remarks>Returns the resolved path in the same format if found, else returns the path as-is.</remarks>
+ private string GetImpl(string relativePath)
+ {
+ // invalid path
+ if (string.IsNullOrWhiteSpace(relativePath))
+ return relativePath;
+
+ // already cached
+ if (this.RelativePathCache.Value.TryGetValue(relativePath, out string? resolved))
+ return resolved;
+
+ // keep capitalization as-is
+ if (File.Exists(Path.Combine(this.RootPath, relativePath)))
+ {
+ // file exists but isn't cached for some reason
+ // cache it now so any later references to it are case-insensitive
+ this.CacheRawPath(this.RelativePathCache.Value, relativePath);
+ }
+ return relativePath;
+ }
+
+ /// <summary>Get a case-insensitive lookup of file paths (see <see cref="RelativePathCache"/>).</summary>
+ /// <param name="searchOption">Which directories to scan from the root.</param>
+ private Dictionary<string, string> GetRelativePathCache(SearchOption searchOption)
+ {
+ Dictionary<string, string> cache = new(StringComparer.OrdinalIgnoreCase);
+
+ foreach (string path in Directory.EnumerateFiles(this.RootPath, "*", searchOption))
+ {
+ string relativePath = path.Substring(this.RootPath.Length + 1);
+
+ this.CacheRawPath(cache, relativePath);
+ }
+
+ return cache;
+ }
+
+ /// <summary>Add a raw relative path to the cache.</summary>
+ /// <param name="cache">The cache to update.</param>
+ /// <param name="relativePath">The relative path to cache, with its exact filesystem capitalization.</param>
+ private void CacheRawPath(IDictionary<string, string> cache, string relativePath)
+ {
+ string filePath = PathUtilities.NormalizePath(relativePath);
+ string assetName = PathUtilities.NormalizeAssetName(relativePath);
+
+ cache[filePath] = filePath;
+ cache[assetName] = assetName;
+ }
+ }
+}
diff --git a/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs b/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs
new file mode 100644
index 00000000..678e1383
--- /dev/null
+++ b/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs
@@ -0,0 +1,20 @@
+namespace StardewModdingAPI.Toolkit.Utilities.PathLookups
+{
+ /// <summary>An API for relative path lookups within a root directory.</summary>
+ internal interface IFilePathLookup
+ {
+ /// <summary>Get the actual path for a given relative file path.</summary>
+ /// <param name="relativePath">The relative path.</param>
+ /// <remarks>Returns the resolved path in file path format, else the normalized <paramref name="relativePath"/>.</remarks>
+ string GetFilePath(string relativePath);
+
+ /// <summary>Get the actual path for a given asset name.</summary>
+ /// <param name="relativePath">The relative path.</param>
+ /// <remarks>Returns the resolved path in asset name format, else the normalized <paramref name="relativePath"/>.</remarks>
+ string GetAssetName(string relativePath);
+
+ /// <summary>Add a relative path that was just created by a SMAPI API.</summary>
+ /// <param name="relativePath">The relative path. This must already be normalized in asset name or file path format.</param>
+ void Add(string relativePath);
+ }
+}
diff --git a/src/SMAPI.Toolkit/Utilities/PathLookups/MinimalPathLookup.cs b/src/SMAPI.Toolkit/Utilities/PathLookups/MinimalPathLookup.cs
new file mode 100644
index 00000000..2cf14704
--- /dev/null
+++ b/src/SMAPI.Toolkit/Utilities/PathLookups/MinimalPathLookup.cs
@@ -0,0 +1,31 @@
+namespace StardewModdingAPI.Toolkit.Utilities.PathLookups
+{
+ /// <summary>An API for relative path lookups within a root directory with minimal preprocessing.</summary>
+ internal class MinimalPathLookup : IFilePathLookup
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A singleton instance for reuse.</summary>
+ public static readonly MinimalPathLookup Instance = new();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <inheritdoc />
+ public string GetFilePath(string relativePath)
+ {
+ return PathUtilities.NormalizePath(relativePath);
+ }
+
+ /// <inheritdoc />
+ public string GetAssetName(string relativePath)
+ {
+ return PathUtilities.NormalizeAssetName(relativePath);
+ }
+
+ /// <inheritdoc />
+ public void Add(string relativePath) { }
+ }
+}