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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-10-09 20:11:34 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-10-09 20:11:34 -0400 |
commit | 93a748996c1f728a1daafd2e69775c7eeb346b26 (patch) | |
tree | 2eeecc639014a6558e3d0f3ca41f65b429211412 /src/SMAPI.Toolkit | |
parent | e7d29a2f7dabde75fb1ad76af1975c9194b1b8bd (diff) | |
parent | ee77efcc976ef1a5ee64933a6174d2fac9c6d0f9 (diff) | |
download | SMAPI-93a748996c1f728a1daafd2e69775c7eeb346b26.tar.gz SMAPI-93a748996c1f728a1daafd2e69775c7eeb346b26.tar.bz2 SMAPI-93a748996c1f728a1daafd2e69775c7eeb346b26.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Toolkit')
-rw-r--r-- | src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs | 50 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs | 4 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/SMAPI.Toolkit.csproj | 3 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Serialization/Models/Manifest.cs | 53 |
4 files changed, 97 insertions, 13 deletions
diff --git a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs index 8e1538a5..66465ffe 100644 --- a/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs +++ b/src/SMAPI.Toolkit/Framework/GameScanning/GameScanner.cs @@ -9,6 +9,7 @@ using StardewModdingAPI.Toolkit.Utilities; using System.Reflection; #if SMAPI_FOR_WINDOWS using Microsoft.Win32; +using VdfParser; #endif namespace StardewModdingAPI.Toolkit.Framework.GameScanning @@ -23,6 +24,9 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning /// <summary>The current OS.</summary> private readonly Platform Platform; + /// <summary>The Steam app ID for Stardew Valley.</summary> + private const string SteamAppId = "413150"; + /********* ** Public methods @@ -145,7 +149,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning #if SMAPI_FOR_WINDOWS IDictionary<string, string> registryKeys = new Dictionary<string, string> { - [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam + [@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App " + GameScanner.SteamAppId] = "InstallLocation", // Steam [@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows }; foreach (var pair in registryKeys) @@ -158,7 +162,15 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning // via Steam library path string? steamPath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath"); if (steamPath != null) + { + // conventional path yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley"); + + // from Steam's .vdf file + string? path = this.GetPathFromSteamLibrary(steamPath); + if (!string.IsNullOrWhiteSpace(path)) + yield return path; + } #endif // default GOG/Steam paths @@ -243,6 +255,42 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning using (openKey) return (string?)openKey.GetValue(name); } + + /// <summary>Get the game directory path from alternative Steam library locations.</summary> + /// <param name="steamPath">The full path to the directory containing steam.exe.</param> + /// <returns>The game directory, if found.</returns> + private string? GetPathFromSteamLibrary(string? steamPath) + { + if (steamPath == null) + return null; + + // get raw .vdf data + string libraryFoldersPath = Path.Combine(steamPath.Replace('/', '\\'), "steamapps\\libraryfolders.vdf"); + using FileStream fileStream = File.OpenRead(libraryFoldersPath); + VdfDeserializer deserializer = new(); + dynamic libraries = deserializer.Deserialize(fileStream); + if (libraries?.libraryfolders is null) + return null; + + // get path from Stardew Valley app (if any) + foreach (dynamic pair in libraries.libraryfolders) + { + dynamic library = pair.Value; + + foreach (dynamic app in library.apps) + { + string key = app.Key; + if (key == GameScanner.SteamAppId) + { + string path = library.path; + + return Path.Combine(path.Replace("\\\\", "\\"), "steamapps", "common", "Stardew Valley"); + } + } + } + + return null; + } #endif } } diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs index a85ef109..5e9e3c35 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -45,10 +45,14 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning ".png", ".psd", ".tif", + ".xcf", // gimp files // archives ".rar", ".zip", + ".7z", + ".tar", + ".tar.gz", // backup files ".backup", diff --git a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj index 7b79105f..10f1df70 100644 --- a/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj +++ b/src/SMAPI.Toolkit/SMAPI.Toolkit.csproj @@ -11,9 +11,10 @@ <ItemGroup> <PackageReference Include="HtmlAgilityPack" Version="1.11.43" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> - <PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.1" /> + <PackageReference Include="Pathoschild.Http.FluentClient" Version="4.2.0" /> <PackageReference Include="System.Management" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" /> <PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" /> + <PackageReference Include="VdfConverter" Version="1.0.3" Condition="'$(OS)' == 'Windows_NT'" Private="False" /> </ItemGroup> <ItemGroup> diff --git a/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs b/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs index da3ad608..8a449f0a 100644 --- a/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs +++ b/src/SMAPI.Toolkit/Serialization/Models/Manifest.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; +using System.Text; using Newtonsoft.Json; using StardewModdingAPI.Toolkit.Serialization.Converters; @@ -90,13 +91,13 @@ namespace StardewModdingAPI.Toolkit.Serialization.Models [JsonConstructor] public Manifest(string uniqueId, string name, string author, string description, ISemanticVersion version, ISemanticVersion? minimumApiVersion, string? entryDll, IManifestContentPackFor? contentPackFor, IManifestDependency[]? dependencies, string[]? updateKeys) { - this.UniqueID = this.NormalizeWhitespace(uniqueId); - this.Name = this.NormalizeWhitespace(name); - this.Author = this.NormalizeWhitespace(author); - this.Description = this.NormalizeWhitespace(description); + this.UniqueID = this.NormalizeField(uniqueId); + this.Name = this.NormalizeField(name, replaceSquareBrackets: true); + this.Author = this.NormalizeField(author); + this.Description = this.NormalizeField(description); this.Version = version; this.MinimumApiVersion = minimumApiVersion; - this.EntryDll = this.NormalizeWhitespace(entryDll); + this.EntryDll = this.NormalizeField(entryDll); this.ContentPackFor = contentPackFor; this.Dependencies = dependencies ?? Array.Empty<IManifestDependency>(); this.UpdateKeys = updateKeys ?? Array.Empty<string>(); @@ -113,17 +114,47 @@ namespace StardewModdingAPI.Toolkit.Serialization.Models /********* ** Private methods *********/ - /// <summary>Normalize whitespace in a raw string.</summary> + /// <summary>Normalize a manifest field to strip newlines, trim whitespace, and optionally strip square brackets.</summary> /// <param name="input">The input to strip.</param> + /// <param name="replaceSquareBrackets">Whether to replace square brackets with round ones. This is used in the mod name to avoid breaking the log format.</param> #if NET5_0_OR_GREATER [return: NotNullIfNotNull("input")] #endif - private string? NormalizeWhitespace(string? input) + private string? NormalizeField(string? input, bool replaceSquareBrackets = false) { - return input - ?.Trim() - .Replace("\r", "") - .Replace("\n", ""); + input = input?.Trim(); + + if (!string.IsNullOrEmpty(input)) + { + StringBuilder? builder = null; + + for (int i = 0; i < input.Length; i++) + { + switch (input[i]) + { + case '\r': + case '\n': + builder ??= new StringBuilder(input); + builder[i] = ' '; + break; + + case '[' when replaceSquareBrackets: + builder ??= new StringBuilder(input); + builder[i] = '('; + break; + + case ']' when replaceSquareBrackets: + builder ??= new StringBuilder(input); + builder[i] = ')'; + break; + } + } + + if (builder != null) + input = builder.ToString(); + } + + return input; } } } |