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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:36:39 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:36:39 -0400 |
commit | c5b8cd626489dad6210fe629658314dfc85f4d08 (patch) | |
tree | 3e30c3172e6c0bb3e422036581684593156fad22 /src/SMAPI.Toolkit | |
parent | 4ee96a20bb6c74bc7ff6176a03e7f15d47cddfa8 (diff) | |
parent | 6d4ea7f0bd584602632e6e308d52bb369b30006f (diff) | |
download | SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.tar.gz SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.tar.bz2 SMAPI-c5b8cd626489dad6210fe629658314dfc85f4d08.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Toolkit')
-rw-r--r-- | src/SMAPI.Toolkit/ModToolkit.cs | 21 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/PathUtilities.cs | 15 |
2 files changed, 22 insertions, 14 deletions
diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs index 695a2c52..38a67ae5 100644 --- a/src/SMAPI.Toolkit/ModToolkit.cs +++ b/src/SMAPI.Toolkit/ModToolkit.cs @@ -1,4 +1,3 @@ -using System; using System.Collections.Generic; using System.IO; using System.Linq; @@ -8,6 +7,7 @@ using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; using StardewModdingAPI.Toolkit.Framework.GameScanning; using StardewModdingAPI.Toolkit.Framework.ModData; using StardewModdingAPI.Toolkit.Framework.ModScanning; +using StardewModdingAPI.Toolkit.Framework.UpdateData; using StardewModdingAPI.Toolkit.Serialization; namespace StardewModdingAPI.Toolkit @@ -22,11 +22,11 @@ namespace StardewModdingAPI.Toolkit private readonly string UserAgent; /// <summary>Maps vendor keys (like <c>Nexus</c>) to their mod URL template (where <c>{0}</c> is the mod ID). This doesn't affect update checks, which defer to the remote web API.</summary> - private readonly IDictionary<string, string> VendorModUrls = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase) + private readonly IDictionary<ModSiteKey, string> VendorModUrls = new Dictionary<ModSiteKey, string>() { - ["Chucklefish"] = "https://community.playstarbound.com/resources/{0}", - ["GitHub"] = "https://github.com/{0}/releases", - ["Nexus"] = "https://www.nexusmods.com/stardewvalley/mods/{0}" + [ModSiteKey.Chucklefish] = "https://community.playstarbound.com/resources/{0}", + [ModSiteKey.GitHub] = "https://github.com/{0}/releases", + [ModSiteKey.Nexus] = "https://www.nexusmods.com/stardewvalley/mods/{0}" }; @@ -89,15 +89,12 @@ namespace StardewModdingAPI.Toolkit /// <param name="updateKey">The update key.</param> public string GetUpdateUrl(string updateKey) { - string[] parts = updateKey.Split(new[] { ':' }, 2); - if (parts.Length != 2) + UpdateKey parsed = UpdateKey.Parse(updateKey); + if (!parsed.LooksValid) return null; - string vendorKey = parts[0].Trim(); - string modID = parts[1].Trim(); - - if (this.VendorModUrls.TryGetValue(vendorKey, out string urlTemplate)) - return string.Format(urlTemplate, modID); + if (this.VendorModUrls.TryGetValue(parsed.Site, out string urlTemplate)) + return string.Format(urlTemplate, parsed.ID); return null; } diff --git a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs index babc0981..020ebc6d 100644 --- a/src/SMAPI.Toolkit/Utilities/PathUtilities.cs +++ b/src/SMAPI.Toolkit/Utilities/PathUtilities.cs @@ -23,9 +23,12 @@ namespace StardewModdingAPI.Toolkit.Utilities /// <summary>The possible directory separator characters in a file path.</summary> public static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray(); - /// <summary>The preferred directory separator character in an asset key.</summary> + /// <summary>The preferred directory separator character in a file path.</summary> public static readonly char PreferredPathSeparator = Path.DirectorySeparatorChar; + /// <summary>The preferred directory separator character in an asset key.</summary> + public static readonly char PreferredAssetSeparator = PathUtilities.PreferredPathSeparator; + /********* ** Public methods @@ -41,8 +44,16 @@ namespace StardewModdingAPI.Toolkit.Utilities : path.Split(PathUtilities.PossiblePathSeparators, StringSplitOptions.RemoveEmptyEntries); } - /// <summary>Normalize separators in a file path.</summary> + /// <summary>Normalize an asset name to match how MonoGame's content APIs would normalize and cache it.</summary> + /// <param name="assetName">The asset name to normalize.</param> + public static string NormalizeAssetName(string assetName) + { + return string.Join(PathUtilities.PreferredAssetSeparator.ToString(), PathUtilities.GetSegments(assetName)); // based on MonoGame's ContentManager.Load<T> logic + } + + /// <summary>Normalize separators in a file path for the current platform.</summary> /// <param name="path">The file path to normalize.</param> + /// <remarks>This should only be used for file paths. For asset names, use <see cref="NormalizeAssetName"/> instead.</remarks> [Pure] public static string NormalizePath(string path) { |