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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-06 20:58:19 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-06 20:58:19 -0400 |
commit | e7e6327b3c85d52ab666aad2a054fbbdbd9431da (patch) | |
tree | 436b963d47bd8062ab38b676f57cbfb5c4e99821 /src/SMAPI.Toolkit | |
parent | c8ad50dad1d706a1901798f9396f6becfea36c0e (diff) | |
parent | b45f50b57e3895620a682e2c7a438391dce0c5dd (diff) | |
download | SMAPI-e7e6327b3c85d52ab666aad2a054fbbdbd9431da.tar.gz SMAPI-e7e6327b3c85d52ab666aad2a054fbbdbd9431da.tar.bz2 SMAPI-e7e6327b3c85d52ab666aad2a054fbbdbd9431da.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Toolkit')
-rw-r--r-- | src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs | 18 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/ModToolkit.cs | 10 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Serialization/JsonHelper.cs | 5 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/PathLookups/CaseInsensitivePathLookup.cs (renamed from src/SMAPI.Toolkit/Utilities/CaseInsensitivePathLookup.cs) | 17 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs | 20 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Utilities/PathLookups/MinimalPathLookup.cs | 31 |
6 files changed, 75 insertions, 26 deletions
diff --git a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs index 24485620..aa4c3338 100644 --- a/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs +++ b/src/SMAPI.Toolkit/Framework/ModScanning/ModScanner.cs @@ -5,7 +5,7 @@ using System.Linq; using System.Text.RegularExpressions; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Serialization.Models; -using StardewModdingAPI.Toolkit.Utilities; +using StardewModdingAPI.Toolkit.Utilities.PathLookups; namespace StardewModdingAPI.Toolkit.Framework.ModScanning { @@ -95,19 +95,20 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning /// <summary>Extract information about all mods in the given folder.</summary> /// <param name="rootPath">The root folder containing mods.</param> - public IEnumerable<ModFolder> GetModFolders(string rootPath) + /// <param name="useCaseInsensitiveFilePaths">Whether to match file paths case-insensitively, even on Linux.</param> + public IEnumerable<ModFolder> GetModFolders(string rootPath, bool useCaseInsensitiveFilePaths) { DirectoryInfo root = new(rootPath); - return this.GetModFolders(root, root); + return this.GetModFolders(root, root, useCaseInsensitiveFilePaths); } /// <summary>Extract information about all mods in the given folder.</summary> /// <param name="rootPath">The root folder containing mods. Only the <paramref name="modPath"/> will be searched, but this field allows it to be treated as a potential mod folder of its own.</param> /// <param name="modPath">The mod path to search.</param> - // /// <param name="tryConsolidateMod">If the folder contains multiple XNB mods, treat them as subfolders of a single mod. This is useful when reading a single mod archive, as opposed to a mods folder.</param> - public IEnumerable<ModFolder> GetModFolders(string rootPath, string modPath) + /// <param name="useCaseInsensitiveFilePaths">Whether to match file paths case-insensitively, even on Linux.</param> + public IEnumerable<ModFolder> GetModFolders(string rootPath, string modPath, bool useCaseInsensitiveFilePaths) { - return this.GetModFolders(root: new DirectoryInfo(rootPath), folder: new DirectoryInfo(modPath)); + return this.GetModFolders(root: new DirectoryInfo(rootPath), folder: new DirectoryInfo(modPath), useCaseInsensitiveFilePaths: useCaseInsensitiveFilePaths); } /// <summary>Extract information from a mod folder.</summary> @@ -195,7 +196,8 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning /// <summary>Recursively extract information about all mods in the given folder.</summary> /// <param name="root">The root mod folder.</param> /// <param name="folder">The folder to search for mods.</param> - private IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder) + /// <param name="useCaseInsensitiveFilePaths">Whether to match file paths case-insensitively, even on Linux.</param> + private IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder, bool useCaseInsensitiveFilePaths) { bool isRoot = folder.FullName == root.FullName; @@ -214,7 +216,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning // find mods in subfolders if (this.IsModSearchFolder(root, folder)) { - IEnumerable<ModFolder> subfolders = folder.EnumerateDirectories().SelectMany(sub => this.GetModFolders(root, sub)); + IEnumerable<ModFolder> subfolders = folder.EnumerateDirectories().SelectMany(sub => this.GetModFolders(root, sub, useCaseInsensitiveFilePaths)); if (!isRoot) subfolders = this.TryConsolidate(root, folder, subfolders.ToArray()); foreach (ModFolder subfolder in subfolders) diff --git a/src/SMAPI.Toolkit/ModToolkit.cs b/src/SMAPI.Toolkit/ModToolkit.cs index 51f6fa24..ce14b057 100644 --- a/src/SMAPI.Toolkit/ModToolkit.cs +++ b/src/SMAPI.Toolkit/ModToolkit.cs @@ -72,17 +72,19 @@ namespace StardewModdingAPI.Toolkit /// <summary>Extract information about all mods in the given folder.</summary> /// <param name="rootPath">The root folder containing mods.</param> - public IEnumerable<ModFolder> GetModFolders(string rootPath) + /// <param name="useCaseInsensitiveFilePaths">Whether to match file paths case-insensitively, even on Linux.</param> + public IEnumerable<ModFolder> GetModFolders(string rootPath, bool useCaseInsensitiveFilePaths) { - return new ModScanner(this.JsonHelper).GetModFolders(rootPath); + return new ModScanner(this.JsonHelper).GetModFolders(rootPath, useCaseInsensitiveFilePaths); } /// <summary>Extract information about all mods in the given folder.</summary> /// <param name="rootPath">The root folder containing mods. Only the <paramref name="modPath"/> will be searched, but this field allows it to be treated as a potential mod folder of its own.</param> /// <param name="modPath">The mod path to search.</param> - public IEnumerable<ModFolder> GetModFolders(string rootPath, string modPath) + /// <param name="useCaseInsensitiveFilePaths">Whether to match file paths case-insensitively, even on Linux.</param> + public IEnumerable<ModFolder> GetModFolders(string rootPath, string modPath, bool useCaseInsensitiveFilePaths) { - return new ModScanner(this.JsonHelper).GetModFolders(rootPath, modPath); + return new ModScanner(this.JsonHelper).GetModFolders(rootPath, modPath, useCaseInsensitiveFilePaths); } /// <summary>Get an update URL for an update key (if valid).</summary> diff --git a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs index 3c9308f2..1a003c51 100644 --- a/src/SMAPI.Toolkit/Serialization/JsonHelper.cs +++ b/src/SMAPI.Toolkit/Serialization/JsonHelper.cs @@ -108,12 +108,11 @@ namespace StardewModdingAPI.Toolkit.Serialization /// <summary>Deserialize JSON text if possible.</summary> /// <typeparam name="TModel">The model type.</typeparam> /// <param name="json">The raw JSON text.</param> - public TModel Deserialize<TModel>(string json) + public TModel? Deserialize<TModel>(string json) { try { - return JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings) - ?? throw new InvalidOperationException($"Couldn't deserialize model type '{typeof(TModel)}' from empty or null JSON."); + return JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings); } catch (JsonReaderException) { diff --git a/src/SMAPI.Toolkit/Utilities/CaseInsensitivePathLookup.cs b/src/SMAPI.Toolkit/Utilities/PathLookups/CaseInsensitivePathLookup.cs index 12fad008..9cc00737 100644 --- a/src/SMAPI.Toolkit/Utilities/CaseInsensitivePathLookup.cs +++ b/src/SMAPI.Toolkit/Utilities/PathLookups/CaseInsensitivePathLookup.cs @@ -2,10 +2,10 @@ using System; using System.Collections.Generic; using System.IO; -namespace StardewModdingAPI.Toolkit.Utilities +namespace StardewModdingAPI.Toolkit.Utilities.PathLookups { - /// <summary>Provides an API for case-insensitive relative path lookups within a root directory.</summary> - internal class CaseInsensitivePathLookup + /// <summary>An API for case-insensitive relative path lookups within a root directory.</summary> + internal class CaseInsensitivePathLookup : IFilePathLookup { /********* ** Fields @@ -32,24 +32,19 @@ namespace StardewModdingAPI.Toolkit.Utilities this.RelativePathCache = new(() => this.GetRelativePathCache(searchOption)); } - /// <summary>Get the exact capitalization for a given relative file path.</summary> - /// <param name="relativePath">The relative path.</param> - /// <remarks>Returns the resolved path in file path format, else the normalized <paramref name="relativePath"/>.</remarks> + /// <inheritdoc /> public string GetFilePath(string relativePath) { return this.GetImpl(PathUtilities.NormalizePath(relativePath)); } - /// <summary>Get the exact capitalization for a given asset name.</summary> - /// <param name="relativePath">The relative path.</param> - /// <remarks>Returns the resolved path in asset name format, else the normalized <paramref name="relativePath"/>.</remarks> + /// <inheritdoc /> public string GetAssetName(string relativePath) { return this.GetImpl(PathUtilities.NormalizeAssetName(relativePath)); } - /// <summary>Add a relative path that was just created by a SMAPI API.</summary> - /// <param name="relativePath">The relative path. This must already be normalized in asset name or file path format.</param> + /// <inheritdoc /> public void Add(string relativePath) { // skip if cache isn't created yet (no need to add files manually in that case) diff --git a/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs b/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs new file mode 100644 index 00000000..678e1383 --- /dev/null +++ b/src/SMAPI.Toolkit/Utilities/PathLookups/IFilePathLookup.cs @@ -0,0 +1,20 @@ +namespace StardewModdingAPI.Toolkit.Utilities.PathLookups +{ + /// <summary>An API for relative path lookups within a root directory.</summary> + internal interface IFilePathLookup + { + /// <summary>Get the actual path for a given relative file path.</summary> + /// <param name="relativePath">The relative path.</param> + /// <remarks>Returns the resolved path in file path format, else the normalized <paramref name="relativePath"/>.</remarks> + string GetFilePath(string relativePath); + + /// <summary>Get the actual path for a given asset name.</summary> + /// <param name="relativePath">The relative path.</param> + /// <remarks>Returns the resolved path in asset name format, else the normalized <paramref name="relativePath"/>.</remarks> + string GetAssetName(string relativePath); + + /// <summary>Add a relative path that was just created by a SMAPI API.</summary> + /// <param name="relativePath">The relative path. This must already be normalized in asset name or file path format.</param> + void Add(string relativePath); + } +} diff --git a/src/SMAPI.Toolkit/Utilities/PathLookups/MinimalPathLookup.cs b/src/SMAPI.Toolkit/Utilities/PathLookups/MinimalPathLookup.cs new file mode 100644 index 00000000..2cf14704 --- /dev/null +++ b/src/SMAPI.Toolkit/Utilities/PathLookups/MinimalPathLookup.cs @@ -0,0 +1,31 @@ +namespace StardewModdingAPI.Toolkit.Utilities.PathLookups +{ + /// <summary>An API for relative path lookups within a root directory with minimal preprocessing.</summary> + internal class MinimalPathLookup : IFilePathLookup + { + /********* + ** Accessors + *********/ + /// <summary>A singleton instance for reuse.</summary> + public static readonly MinimalPathLookup Instance = new(); + + + /********* + ** Public methods + *********/ + /// <inheritdoc /> + public string GetFilePath(string relativePath) + { + return PathUtilities.NormalizePath(relativePath); + } + + /// <inheritdoc /> + public string GetAssetName(string relativePath) + { + return PathUtilities.NormalizeAssetName(relativePath); + } + + /// <inheritdoc /> + public void Add(string relativePath) { } + } +} |