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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-02-24 18:41:22 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-02-24 18:41:32 -0500
commit781074473a0f56488732b5dcb4c19f319f4da003 (patch)
tree3a0b9246cb02e8d053bbb138981ff9a93d690616 /src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs
parent4baad0ec8d568217aa2708afc15ba9672b0a2daf (diff)
parentbbb33c96f1cf698eee1dd398526d9ea853c2fb2f (diff)
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Merge pull request #619 from danvolchek/parser_update_alerts
[Log Parser] Update info table in new suggested fixes section
Diffstat (limited to 'src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs')
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs b/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs
new file mode 100644
index 00000000..067e4df4
--- /dev/null
+++ b/src/SMAPI.Web/Framework/LogParsing/Models/LogModInfo.cs
@@ -0,0 +1,39 @@
+namespace StardewModdingAPI.Web.Framework.LogParsing.Models
+{
+ /// <summary>Metadata about a mod or content pack in the log.</summary>
+ public class LogModInfo
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The mod name.</summary>
+ public string Name { get; set; }
+
+ /// <summary>The mod author.</summary>
+ public string Author { get; set; }
+
+ /// <summary>The update version.</summary>
+ public string UpdateVersion { get; set; }
+
+ /// <summary>The update link.</summary>
+ public string UpdateLink { get; set; }
+
+ /// <summary>The mod version.</summary>
+ public string Version { get; set; }
+
+ /// <summary>The mod description.</summary>
+ public string Description { get; set; }
+
+ /// <summary>The name of the mod for which this is a content pack (if applicable).</summary>
+ public string ContentPackFor { get; set; }
+
+ /// <summary>The number of errors logged by this mod.</summary>
+ public int Errors { get; set; }
+
+ /// <summary>Whether the mod was loaded into the game.</summary>
+ public bool Loaded { get; set; }
+
+ /// <summary>Whether the mod has an update available.</summary>
+ public bool HasUpdate => this.UpdateVersion != null && this.Version != this.UpdateVersion;
+ }
+}