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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-12-03 19:36:56 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-12-03 19:36:56 -0500 |
commit | 0aad3f545af854619c641dc8b57ac0cf12971c8e (patch) | |
tree | 8c51388cbbeb36a321916650308874388da8903c /src/SMAPI.Web/wwwroot/schemas | |
parent | d34f369d35290bca96cc7225d9765d1a8a66fa8b (diff) | |
download | SMAPI-0aad3f545af854619c641dc8b57ac0cf12971c8e.tar.gz SMAPI-0aad3f545af854619c641dc8b57ac0cf12971c8e.tar.bz2 SMAPI-0aad3f545af854619c641dc8b57ac0cf12971c8e.zip |
update Content Patcher schema
Diffstat (limited to 'src/SMAPI.Web/wwwroot/schemas')
-rw-r--r-- | src/SMAPI.Web/wwwroot/schemas/content-patcher.json | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json index 61a633cb..c0236f1e 100644 --- a/src/SMAPI.Web/wwwroot/schemas/content-patcher.json +++ b/src/SMAPI.Web/wwwroot/schemas/content-patcher.json @@ -11,9 +11,9 @@ "title": "Format version", "description": "The format version. You should always use the latest version to enable the latest features and avoid obsolete behavior.", "type": "string", - "const": "1.9", + "const": "1.10.0", "@errorMessages": { - "const": "Incorrect value '@value'. This should be set to the latest format version, currently '1.9'." + "const": "Incorrect value '@value'. This should be set to the latest format version, currently '1.10.0'." } }, "ConfigSchema": { @@ -194,6 +194,8 @@ } }, "MoveEntries": { + "title": "Move entries", + "description": "Change the entry order in a list asset like Data/MoviesReactions. (Using this with a non-list asset will cause an error, since those have no order.)", "type": "array", "items": { "type": "object", @@ -259,6 +261,14 @@ } } }, + "MapProperties": { + "title": "Map properties", + "description": "The map properties (not tile properties) to add, replace, or delete. To add an property, just specify a key that doesn't exist; to delete an entry, set the value to null (like \"some key\": null). This field supports tokens in property keys and values.", + "type": "object", + "additionalProperties": { + "type": "string" + } + }, "When": { "title": "When", "description": "Only apply the patch if the given conditions match.", @@ -300,7 +310,7 @@ }, "then": { "propertyNames": { - "enum": [ "Action", "Target", "LogName", "Enabled", "When", "Fields", "Entries", "MoveEntries" ] + "enum": [ "Action", "Target", "LogName", "Enabled", "When", "FromFile", "Fields", "Entries", "MoveEntries" ] } } }, @@ -313,7 +323,7 @@ "then": { "properties": { "FromFile": { - "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalization doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you if it's a .tbin file:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder." + "description": "The relative path to the map in your content pack folder from which to copy (like assets/town.tbin). This can be a .tbin or .xnb file. This field supports tokens and capitalization doesn't matter.\nContent Patcher will handle tilesheets referenced by the FromFile map for you:\n - If a tilesheet isn't referenced by the target map, Content Patcher will add it for you (with a z_ ID prefix to avoid conflicts with hardcoded game logic). If the source map has a custom version of a tilesheet that's already referenced, it'll be added as a separate tilesheet only used by your tiles.\n - If you include the tilesheet file in your mod folder, Content Patcher will use that one automatically; otherwise it will be loaded from the game's Content/Maps folder." }, "FromArea": { "description": "The part of the source map to copy. Defaults to the whole source map." @@ -323,9 +333,8 @@ } }, "propertyNames": { - "enum": [ "Action", "Target", "LogName", "Enabled", "When", "FromFile", "FromArea", "ToArea" ] - }, - "required": [ "FromFile", "ToArea" ] + "enum": [ "Action", "Target", "LogName", "Enabled", "When", "FromFile", "FromArea", "ToArea", "MapProperties" ] + } } } ], |