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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-07-08 19:02:33 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-07-08 19:02:33 -0400
commit1b3a1a48d0d0d7e2423db54f3266cabd80a5a9b3 (patch)
tree0ab2be11bc7ad204230d69fa93ab83cfe21b905d /src/SMAPI/Constants.cs
parent0c0f7898f4ff3b2e4afdbdc438674b30be7dacc7 (diff)
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refactor assembly resolver to avoid repeatedly copying search directory list
Diffstat (limited to 'src/SMAPI/Constants.cs')
-rw-r--r--src/SMAPI/Constants.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 33468717..442f2ec8 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -244,8 +244,8 @@ namespace StardewModdingAPI
internal static void ConfigureAssemblyResolver(AssemblyDefinitionResolver resolver)
{
// add search paths
- resolver.AddSearchDirectory(Constants.GamePath);
- resolver.AddSearchDirectory(Constants.InternalFilesPath);
+ resolver.TryAddSearchDirectory(Constants.GamePath);
+ resolver.TryAddSearchDirectory(Constants.InternalFilesPath);
// add SMAPI explicitly
// Normally this would be handled automatically by the search paths, but for some reason there's a specific