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| author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-07 13:40:44 -0500 |
|---|---|---|
| committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-07 13:40:44 -0500 |
| commit | a78b1935928919694dfe8de823a1accd6d222732 (patch) | |
| tree | 3f17b6087cf2749e52c1e237de17e2e9addb6c06 /src/SMAPI/Constants.cs | |
| parent | 4cd9eda1591c3908bf80b60c2902491a7595ee27 (diff) | |
| parent | 8901218418693d610a17b22fe789ba6279f63446 (diff) | |
| download | SMAPI-a78b1935928919694dfe8de823a1accd6d222732.tar.gz SMAPI-a78b1935928919694dfe8de823a1accd6d222732.tar.bz2 SMAPI-a78b1935928919694dfe8de823a1accd6d222732.zip | |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Constants.cs')
| -rw-r--r-- | src/SMAPI/Constants.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index b71c6195..6a1cd188 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -29,7 +29,7 @@ namespace StardewModdingAPI ** Public ****/ /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.8.2"); + public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.9.0"); /// <summary>The minimum supported version of Stardew Valley.</summary> public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32"); @@ -91,9 +91,12 @@ namespace StardewModdingAPI /// <summary>The file path which stores the detected update version for the next run.</summary> internal static string UpdateMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.update.marker"); - /// <summary>The full path to the folder containing mods.</summary> + /// <summary>The default full path to search for mods.</summary> internal static string DefaultModsPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods"); + /// <summary>The actual full path to search for mods.</summary> + internal static string ModsPath { get; set; } + /// <summary>The game's current semantic version.</summary> internal static ISemanticVersion GameVersion { get; } = new GameVersion(Constants.GetGameVersion()); |
