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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-16 18:59:25 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:48 -0500
commitbf10aeef0afae20e1d79f0772ba41a38fcb572ae (patch)
treea17fb2be6cc342e398963794fe7d1e6b1124eca6 /src/SMAPI/Constants.cs
parent4a26c96fbe600a4a229a1e63abb716a62dc7f450 (diff)
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remove GameFramework build property from package
Diffstat (limited to 'src/SMAPI/Constants.cs')
-rw-r--r--src/SMAPI/Constants.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 2c16052b..3ae8661a 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -241,8 +241,7 @@ namespace StardewModdingAPI
/// <summary>Get metadata for mapping assemblies to the current platform.</summary>
/// <param name="targetPlatform">The target game platform.</param>
- /// <param name="framework">The game framework running the game.</param>
- internal static PlatformAssemblyMap GetAssemblyMap(Platform targetPlatform, GameFramework framework)
+ internal static PlatformAssemblyMap GetAssemblyMap(Platform targetPlatform)
{
var removeAssemblyReferences = new List<string>();
var targetAssemblies = new List<Assembly>();