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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-03-30 01:25:12 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:03:15 -0400
commit4689eeb6a3af1aead00347fc2575bfebdee50113 (patch)
tree70b44606962da3ea4fec2240db85f72c9476c746 /src/SMAPI/Context.cs
parent34633cfed9efb8a53b148584c1b3909bac69372f (diff)
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load mods much earlier so they can intercept all content assets
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r--src/SMAPI/Context.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index 1cdef7f1..a933752d 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -14,6 +14,9 @@ namespace StardewModdingAPI
/****
** Public
****/
+ /// <summary>Whether the game has performed core initialisation. This becomes true right before the first update tick..</summary>
+ public static bool IsGameLaunched { get; internal set; }
+
/// <summary>Whether the player has loaded a save and the world has finished initialising.</summary>
public static bool IsWorldReady { get; internal set; }