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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-03-30 01:25:12 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 17:03:15 -0400 |
commit | 4689eeb6a3af1aead00347fc2575bfebdee50113 (patch) | |
tree | 70b44606962da3ea4fec2240db85f72c9476c746 /src/SMAPI/Context.cs | |
parent | 34633cfed9efb8a53b148584c1b3909bac69372f (diff) | |
download | SMAPI-4689eeb6a3af1aead00347fc2575bfebdee50113.tar.gz SMAPI-4689eeb6a3af1aead00347fc2575bfebdee50113.tar.bz2 SMAPI-4689eeb6a3af1aead00347fc2575bfebdee50113.zip |
load mods much earlier so they can intercept all content assets
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r-- | src/SMAPI/Context.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index 1cdef7f1..a933752d 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -14,6 +14,9 @@ namespace StardewModdingAPI /**** ** Public ****/ + /// <summary>Whether the game has performed core initialisation. This becomes true right before the first update tick..</summary> + public static bool IsGameLaunched { get; internal set; } + /// <summary>Whether the player has loaded a save and the world has finished initialising.</summary> public static bool IsWorldReady { get; internal set; } |