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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2023-04-09 13:09:47 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2023-04-09 13:09:47 -0400 |
commit | 53e0e8cd2410e63c7725206db4a8156cc460d111 (patch) | |
tree | fce91f1b31a1beaa0cfb017c76dd766f9496b40d /src/SMAPI/Context.cs | |
parent | b4e95a92b33c541d36379d69d3650c5c22ea324c (diff) | |
parent | 46947683cd7c444d2afc8583198e1f103e905007 (diff) | |
download | SMAPI-53e0e8cd2410e63c7725206db4a8156cc460d111.tar.gz SMAPI-53e0e8cd2410e63c7725206db4a8156cc460d111.tar.bz2 SMAPI-53e0e8cd2410e63c7725206db4a8156cc460d111.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r-- | src/SMAPI/Context.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index c822908e..978459e8 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -60,7 +60,7 @@ namespace StardewModdingAPI public static bool IsWorldReady { get => Context.IsWorldReadyForScreen.Value; - set => Context.IsWorldReadyForScreen.Value = value; + internal set => Context.IsWorldReadyForScreen.Value = value; } /// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary> |