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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
commit593723b7940ba72a786fc4c7366c56f9813d977b (patch)
tree4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Context.cs
parent4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff)
parent3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r--src/SMAPI/Context.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index 3905699e..c7aed81d 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -17,7 +17,7 @@ namespace StardewModdingAPI
public static bool IsWorldReady { get; internal set; }
/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>
- public static bool IsPlayerFree => Context.IsWorldReady && Game1.activeClickableMenu == null && !Game1.dialogueUp && (!Game1.eventUp || Game1.isFestival());
+ public static bool IsPlayerFree => Context.IsWorldReady && Game1.currentLocation != null && Game1.activeClickableMenu == null && !Game1.dialogueUp && (!Game1.eventUp || Game1.isFestival());
/// <summary>Whether <see cref="IsPlayerFree"/> is true and the player is free to move (e.g. not using a tool).</summary>
public static bool CanPlayerMove => Context.IsPlayerFree && Game1.player.CanMove;