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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-30 16:55:59 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-30 16:55:59 -0400 |
commit | 8b9d1baaea415dfb3d845e990898c29c024c5c18 (patch) | |
tree | b15c5b6f2e6b7bfe2fcf684cdcbda0b001be1875 /src/SMAPI/Context.cs | |
parent | 96a8401c03bc38b682a5a793fb4d15766a2663b2 (diff) | |
download | SMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.tar.gz SMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.tar.bz2 SMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.zip |
fix Context.IsPlayerFree being false during festivals (#550)
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r-- | src/SMAPI/Context.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index 74def086..3905699e 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -17,7 +17,7 @@ namespace StardewModdingAPI public static bool IsWorldReady { get; internal set; } /// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary> - public static bool IsPlayerFree => Context.IsWorldReady && Game1.activeClickableMenu == null && !Game1.dialogueUp && !Game1.eventUp; + public static bool IsPlayerFree => Context.IsWorldReady && Game1.activeClickableMenu == null && !Game1.dialogueUp && (!Game1.eventUp || Game1.isFestival()); /// <summary>Whether <see cref="IsPlayerFree"/> is true and the player is free to move (e.g. not using a tool).</summary> public static bool CanPlayerMove => Context.IsPlayerFree && Game1.player.CanMove; |