summaryrefslogtreecommitdiff
path: root/src/SMAPI/Context.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 16:55:59 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-30 16:55:59 -0400
commit8b9d1baaea415dfb3d845e990898c29c024c5c18 (patch)
treeb15c5b6f2e6b7bfe2fcf684cdcbda0b001be1875 /src/SMAPI/Context.cs
parent96a8401c03bc38b682a5a793fb4d15766a2663b2 (diff)
downloadSMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.tar.gz
SMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.tar.bz2
SMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.zip
fix Context.IsPlayerFree being false during festivals (#550)
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r--src/SMAPI/Context.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index 74def086..3905699e 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -17,7 +17,7 @@ namespace StardewModdingAPI
public static bool IsWorldReady { get; internal set; }
/// <summary>Whether <see cref="IsWorldReady"/> is true and the player is free to act in the world (no menu is displayed, no cutscene is in progress, etc).</summary>
- public static bool IsPlayerFree => Context.IsWorldReady && Game1.activeClickableMenu == null && !Game1.dialogueUp && !Game1.eventUp;
+ public static bool IsPlayerFree => Context.IsWorldReady && Game1.activeClickableMenu == null && !Game1.dialogueUp && (!Game1.eventUp || Game1.isFestival());
/// <summary>Whether <see cref="IsPlayerFree"/> is true and the player is free to move (e.g. not using a tool).</summary>
public static bool CanPlayerMove => Context.IsPlayerFree && Game1.player.CanMove;