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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-06 18:24:59 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-06 18:24:59 -0400
commita593eda30f82af474887d91458b0e9158f66fefc (patch)
tree8aa0e0586e3cce7627e8c4ff445a953665953f8f /src/SMAPI/Context.cs
parent29f909a8d5dbb83d6df1a54d2680e6f9898f3b19 (diff)
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use target-typed new
Diffstat (limited to 'src/SMAPI/Context.cs')
-rw-r--r--src/SMAPI/Context.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs
index a745592c..4fbc9c42 100644
--- a/src/SMAPI/Context.cs
+++ b/src/SMAPI/Context.cs
@@ -14,10 +14,10 @@ namespace StardewModdingAPI
** Fields
*********/
/// <summary>Whether the player has loaded a save and the world has finished initializing.</summary>
- private static readonly PerScreen<bool> IsWorldReadyForScreen = new PerScreen<bool>();
+ private static readonly PerScreen<bool> IsWorldReadyForScreen = new();
/// <summary>The current stage in the game's loading process.</summary>
- private static readonly PerScreen<LoadStage> LoadStageForScreen = new PerScreen<LoadStage>();
+ private static readonly PerScreen<LoadStage> LoadStageForScreen = new();
/// <summary>Whether a player save has been loaded.</summary>
internal static bool IsSaveLoaded => Game1.hasLoadedGame && !(Game1.activeClickableMenu is TitleMenu);