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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-24 13:49:30 -0500
commita3f21685049cabf2d824c8060dc0b1de47e9449e (patch)
treead9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI/Enums
parent6521df7b131924835eb797251c1e956fae0d6e13 (diff)
parent277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Enums')
-rw-r--r--src/SMAPI/Enums/LoadStage.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs
index 6ff7de4f..5c2b0412 100644
--- a/src/SMAPI/Enums/LoadStage.cs
+++ b/src/SMAPI/Enums/LoadStage.cs
@@ -6,10 +6,10 @@ namespace StardewModdingAPI.Enums
/// <summary>A save is not loaded or loading.</summary>
None,
- /// <summary>The game is creating a new save slot, and has initialised the basic save info.</summary>
+ /// <summary>The game is creating a new save slot, and has initialized the basic save info.</summary>
CreatedBasicInfo,
- /// <summary>The game is creating a new save slot, and has initialised the in-game locations.</summary>
+ /// <summary>The game is creating a new save slot, and has initialized the in-game locations.</summary>
CreatedLocations,
/// <summary>The game is creating a new save slot, and has created the physical save files.</summary>
@@ -18,7 +18,7 @@ namespace StardewModdingAPI.Enums
/// <summary>The game is loading a save slot, and has read the raw save data into <see cref="StardewValley.SaveGame.loaded"/>. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 20.</summary>
SaveParsed,
- /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialised at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
+ /// <summary>The game is loading a save slot, and has applied the basic save info (including player data). Not applicable when connecting to a multiplayer host. Note that some basic info (like daily luck) is not initialized at this point. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 36.</summary>
SaveLoadedBasicInfo,
/// <summary>The game is loading a save slot, and has applied the in-game location data. Not applicable when connecting to a multiplayer host. This is equivalent to <see cref="StardewValley.SaveGame.getLoadEnumerator"/> value 50.</summary>
@@ -27,10 +27,10 @@ namespace StardewModdingAPI.Enums
/// <summary>The final metadata has been loaded from the save file. This happens before the game applies problem fixes, checks for achievements, starts music, etc. Not applicable when connecting to a multiplayer host.</summary>
Preloaded,
- /// <summary>The save is fully loaded, but the world may not be fully initialised yet.</summary>
+ /// <summary>The save is fully loaded, but the world may not be fully initialized yet.</summary>
Loaded,
- /// <summary>The save is fully loaded, the world has been initialised, and <see cref="Context.IsWorldReady"/> is now true.</summary>
+ /// <summary>The save is fully loaded, the world has been initialized, and <see cref="Context.IsWorldReady"/> is now true.</summary>
Ready
}
}