diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-28 14:17:41 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-02-28 14:17:41 -0500 |
commit | b2d47e29ffe58142efd0a5084f33fefffd87a460 (patch) | |
tree | d2a3a78a264ea8a4cf08269cb8b9b4b3945b1171 /src/SMAPI/Enums | |
parent | 403616b07c6da6479ce77fd45b41f622e9972915 (diff) | |
download | SMAPI-b2d47e29ffe58142efd0a5084f33fefffd87a460.tar.gz SMAPI-b2d47e29ffe58142efd0a5084f33fefffd87a460.tar.bz2 SMAPI-b2d47e29ffe58142efd0a5084f33fefffd87a460.zip |
add ReturningToTitle stage
Diffstat (limited to 'src/SMAPI/Enums')
-rw-r--r-- | src/SMAPI/Enums/LoadStage.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/SMAPI/Enums/LoadStage.cs b/src/SMAPI/Enums/LoadStage.cs index aa95d201..250c88e9 100644 --- a/src/SMAPI/Enums/LoadStage.cs +++ b/src/SMAPI/Enums/LoadStage.cs @@ -37,6 +37,9 @@ namespace StardewModdingAPI.Enums Loaded, /// <summary>The save is fully loaded, the world has been initialized, and <see cref="Context.IsWorldReady"/> is now true.</summary> - Ready + Ready, + + /// <summary>The game is exiting the loaded save and returning to the title screen. This happens before it returns to title; see <see cref="None"/> after it returns.</summary> + ReturningToTitle } } |