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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-01 18:16:09 -0400
commitc8ad50dad1d706a1901798f9396f6becfea36c0e (patch)
tree28bd818a5db39ec5ece1bd141a28de955950463b /src/SMAPI/Events/AssetEditPriority.cs
parent451b70953ff4c0b1b27ae0de203ad99379b45b2a (diff)
parentf78093bdb58d477b400cde3f19b70ffd6ddf833d (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/AssetEditPriority.cs')
-rw-r--r--src/SMAPI/Events/AssetEditPriority.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/SMAPI/Events/AssetEditPriority.cs b/src/SMAPI/Events/AssetEditPriority.cs
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+++ b/src/SMAPI/Events/AssetEditPriority.cs
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+namespace StardewModdingAPI.Events
+{
+ /// <summary>The priority for an asset edit when multiple apply for the same asset.</summary>
+ /// <remarks>You can also specify arbitrary intermediate values, like <c>AssetLoadPriority.Low + 5</c>.</remarks>
+ public enum AssetEditPriority
+ {
+ /// <summary>This edit should be applied before (i.e. 'under') <see cref="Default"/> edits.</summary>
+ Early = -1000,
+
+ /// <summary>The default priority.</summary>
+ Default = 0,
+
+ /// <summary>This edit should be applied after (i.e. 'on top of') <see cref="Default"/> edits.</summary>
+ Late = 1000
+ }
+}