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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-11 00:49:49 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-11 00:49:49 -0500
commit4da9e954df3846d01aa0536f4e8143466a1d62f3 (patch)
treeac4f969399b844f2c0bee0204b0b3a3c4d83e91d /src/SMAPI/Events/ButtonsChangedEventArgs.cs
parent233a7d57e6b138dcbd651bb9bc5d0a0c66b207bb (diff)
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use Array.Empty to avoid unneeded array allocations
Diffstat (limited to 'src/SMAPI/Events/ButtonsChangedEventArgs.cs')
-rw-r--r--src/SMAPI/Events/ButtonsChangedEventArgs.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Events/ButtonsChangedEventArgs.cs b/src/SMAPI/Events/ButtonsChangedEventArgs.cs
index dda41692..a5e87735 100644
--- a/src/SMAPI/Events/ButtonsChangedEventArgs.cs
+++ b/src/SMAPI/Events/ButtonsChangedEventArgs.cs
@@ -58,7 +58,7 @@ namespace StardewModdingAPI.Events
foreach (var state in new[] { SButtonState.Pressed, SButtonState.Held, SButtonState.Released })
{
if (!lookup.ContainsKey(state))
- lookup[state] = new SButton[0];
+ lookup[state] = Array.Empty<SButton>();
}
return lookup;