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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-05 21:59:57 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-05 21:59:57 -0400
commit63fb4dbe8ae4d611c4854f863b9b29265e02fdee (patch)
treeceebeaa5739b04112f6efdc8fceabd17f8b6797c /src/SMAPI/Events/ControlEvents.cs
parent0530824cc2c573cae0a80f7def2b46bf8aeb9af9 (diff)
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tweak new event naming convention (#310)
Diffstat (limited to 'src/SMAPI/Events/ControlEvents.cs')
-rw-r--r--src/SMAPI/Events/ControlEvents.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/SMAPI/Events/ControlEvents.cs b/src/SMAPI/Events/ControlEvents.cs
index a3994d1d..56a4fa3f 100644
--- a/src/SMAPI/Events/ControlEvents.cs
+++ b/src/SMAPI/Events/ControlEvents.cs
@@ -20,57 +20,57 @@ namespace StardewModdingAPI.Events
/// <summary>Raised when the <see cref="KeyboardState"/> changes. That happens when the player presses or releases a key.</summary>
public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged
{
- add => ControlEvents.EventManager.Legacy_Control_KeyboardChanged.Add(value);
- remove => ControlEvents.EventManager.Legacy_Control_KeyboardChanged.Remove(value);
+ add => ControlEvents.EventManager.Legacy_KeyboardChanged.Add(value);
+ remove => ControlEvents.EventManager.Legacy_KeyboardChanged.Remove(value);
}
/// <summary>Raised after the player presses a keyboard key.</summary>
public static event EventHandler<EventArgsKeyPressed> KeyPressed
{
- add => ControlEvents.EventManager.Legacy_Control_KeyPressed.Add(value);
- remove => ControlEvents.EventManager.Legacy_Control_KeyPressed.Remove(value);
+ add => ControlEvents.EventManager.Legacy_KeyPressed.Add(value);
+ remove => ControlEvents.EventManager.Legacy_KeyPressed.Remove(value);
}
/// <summary>Raised after the player releases a keyboard key.</summary>
public static event EventHandler<EventArgsKeyPressed> KeyReleased
{
- add => ControlEvents.EventManager.Legacy_Control_KeyReleased.Add(value);
- remove => ControlEvents.EventManager.Legacy_Control_KeyReleased.Remove(value);
+ add => ControlEvents.EventManager.Legacy_KeyReleased.Add(value);
+ remove => ControlEvents.EventManager.Legacy_KeyReleased.Remove(value);
}
/// <summary>Raised when the <see cref="MouseState"/> changes. That happens when the player moves the mouse, scrolls the mouse wheel, or presses/releases a button.</summary>
public static event EventHandler<EventArgsMouseStateChanged> MouseChanged
{
- add => ControlEvents.EventManager.Legacy_Control_MouseChanged.Add(value);
- remove => ControlEvents.EventManager.Legacy_Control_MouseChanged.Remove(value);
+ add => ControlEvents.EventManager.Legacy_MouseChanged.Add(value);
+ remove => ControlEvents.EventManager.Legacy_MouseChanged.Remove(value);
}
/// <summary>The player pressed a controller button. This event isn't raised for trigger buttons.</summary>
public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed
{
- add => ControlEvents.EventManager.Legacy_Control_ControllerButtonPressed.Add(value);
- remove => ControlEvents.EventManager.Legacy_Control_ControllerButtonPressed.Remove(value);
+ add => ControlEvents.EventManager.Legacy_ControllerButtonPressed.Add(value);
+ remove => ControlEvents.EventManager.Legacy_ControllerButtonPressed.Remove(value);
}
/// <summary>The player released a controller button. This event isn't raised for trigger buttons.</summary>
public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased
{
- add => ControlEvents.EventManager.Legacy_Control_ControllerButtonReleased.Add(value);
- remove => ControlEvents.EventManager.Legacy_Control_ControllerButtonReleased.Remove(value);
+ add => ControlEvents.EventManager.Legacy_ControllerButtonReleased.Add(value);
+ remove => ControlEvents.EventManager.Legacy_ControllerButtonReleased.Remove(value);
}
/// <summary>The player pressed a controller trigger button.</summary>
public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed
{
- add => ControlEvents.EventManager.Legacy_Control_ControllerTriggerPressed.Add(value);
- remove => ControlEvents.EventManager.Legacy_Control_ControllerTriggerPressed.Remove(value);
+ add => ControlEvents.EventManager.Legacy_ControllerTriggerPressed.Add(value);
+ remove => ControlEvents.EventManager.Legacy_ControllerTriggerPressed.Remove(value);
}
/// <summary>The player released a controller trigger button.</summary>
public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased
{
- add => ControlEvents.EventManager.Legacy_Control_ControllerTriggerReleased.Add(value);
- remove => ControlEvents.EventManager.Legacy_Control_ControllerTriggerReleased.Remove(value);
+ add => ControlEvents.EventManager.Legacy_ControllerTriggerReleased.Add(value);
+ remove => ControlEvents.EventManager.Legacy_ControllerTriggerReleased.Remove(value);
}