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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-12-26 00:31:36 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-12-26 00:31:36 -0500 |
commit | 15d4b6310e3dd15c62f3faedbf1290b2db26fb59 (patch) | |
tree | 47d49a9c69628f0df1e688361f46bc5b46b3c0fd /src/SMAPI/Events/EventArgsInput.cs | |
parent | 5cc5f089b9645a60385ff293b5a7202f260bfc0f (diff) | |
parent | f19cc3aac1a781bf2f2d20bc9577c2fe929b1e96 (diff) | |
download | SMAPI-15d4b6310e3dd15c62f3faedbf1290b2db26fb59.tar.gz SMAPI-15d4b6310e3dd15c62f3faedbf1290b2db26fb59.tar.bz2 SMAPI-15d4b6310e3dd15c62f3faedbf1290b2db26fb59.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/EventArgsInput.cs')
-rw-r--r-- | src/SMAPI/Events/EventArgsInput.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/SMAPI/Events/EventArgsInput.cs b/src/SMAPI/Events/EventArgsInput.cs index 54ce9b53..a5325b76 100644 --- a/src/SMAPI/Events/EventArgsInput.cs +++ b/src/SMAPI/Events/EventArgsInput.cs @@ -16,7 +16,7 @@ namespace StardewModdingAPI.Events public SButton Button { get; } /// <summary>The current cursor position.</summary> - public ICursorPosition Cursor { get; set; } + public ICursorPosition Cursor { get; } /// <summary>Whether the input is considered a 'click' by the game for enabling action.</summary> [Obsolete("Use " + nameof(EventArgsInput.IsActionButton) + " or " + nameof(EventArgsInput.IsUseToolButton) + " instead")] // deprecated in SMAPI 2.1 @@ -28,6 +28,9 @@ namespace StardewModdingAPI.Events /// <summary>Whether the input should use tools on the affected tile.</summary> public bool IsUseToolButton { get; } + /// <summary>Whether a mod has indicated the key was already handled.</summary> + public bool IsSuppressed { get; private set; } + /********* ** Public methods @@ -55,6 +58,9 @@ namespace StardewModdingAPI.Events /// <param name="button">The button to suppress.</param> public void SuppressButton(SButton button) { + if (button == this.Button) + this.IsSuppressed = true; + // keyboard if (button.TryGetKeyboard(out Keys key)) Game1.oldKBState = new KeyboardState(Game1.oldKBState.GetPressedKeys().Union(new[] { key }).ToArray()); |