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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-02-24 19:56:08 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 16:59:29 -0400 |
commit | bad2ac2a29b8775be97133e4c4cfb67a4a7406ee (patch) | |
tree | 9cc61caa21be489a9eb6b67368e2c40aca17af80 /src/SMAPI/Events/EventArgsInput.cs | |
parent | 4a297e29eb0c97be799ee3939e9747dc1c631427 (diff) | |
download | SMAPI-bad2ac2a29b8775be97133e4c4cfb67a4a7406ee.tar.gz SMAPI-bad2ac2a29b8775be97133e4c4cfb67a4a7406ee.tar.bz2 SMAPI-bad2ac2a29b8775be97133e4c4cfb67a4a7406ee.zip |
remove deprecated APIs (#606)
Diffstat (limited to 'src/SMAPI/Events/EventArgsInput.cs')
-rw-r--r-- | src/SMAPI/Events/EventArgsInput.cs | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/src/SMAPI/Events/EventArgsInput.cs b/src/SMAPI/Events/EventArgsInput.cs deleted file mode 100644 index 5cff3408..00000000 --- a/src/SMAPI/Events/EventArgsInput.cs +++ /dev/null @@ -1,64 +0,0 @@ -#if !SMAPI_3_0_STRICT -using System; -using System.Collections.Generic; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments when a button is pressed or released.</summary> - public class EventArgsInput : EventArgs - { - /********* - ** Fields - *********/ - /// <summary>The buttons to suppress.</summary> - private readonly HashSet<SButton> SuppressButtons; - - - /********* - ** Accessors - *********/ - /// <summary>The button on the controller, keyboard, or mouse.</summary> - public SButton Button { get; } - - /// <summary>The current cursor position.</summary> - public ICursorPosition Cursor { get; } - - /// <summary>Whether the input should trigger actions on the affected tile.</summary> - public bool IsActionButton => this.Button.IsActionButton(); - - /// <summary>Whether the input should use tools on the affected tile.</summary> - public bool IsUseToolButton => this.Button.IsUseToolButton(); - - /// <summary>Whether a mod has indicated the key was already handled.</summary> - public bool IsSuppressed => this.SuppressButtons.Contains(this.Button); - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="button">The button on the controller, keyboard, or mouse.</param> - /// <param name="cursor">The cursor position.</param> - /// <param name="suppressButtons">The buttons to suppress.</param> - public EventArgsInput(SButton button, ICursorPosition cursor, HashSet<SButton> suppressButtons) - { - this.Button = button; - this.Cursor = cursor; - this.SuppressButtons = suppressButtons; - } - - /// <summary>Prevent the game from handling the current button press. This doesn't prevent other mods from receiving the event.</summary> - public void SuppressButton() - { - this.SuppressButton(this.Button); - } - - /// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary> - /// <param name="button">The button to suppress.</param> - public void SuppressButton(SButton button) - { - this.SuppressButtons.Add(button); - } - } -} -#endif |