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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-01 11:07:29 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-01 11:07:29 -0400
commit60b41195778af33fd609eab66d9ae3f1d1165e8f (patch)
tree7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI/Events/EventArgsLocationObjectsChanged.cs
parentb9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff)
parent52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/EventArgsLocationObjectsChanged.cs')
-rw-r--r--src/SMAPI/Events/EventArgsLocationObjectsChanged.cs41
1 files changed, 19 insertions, 22 deletions
diff --git a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs
index 180e9d78..3bb387d5 100644
--- a/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs
+++ b/src/SMAPI/Events/EventArgsLocationObjectsChanged.cs
@@ -1,43 +1,40 @@
using System;
-using Microsoft.Xna.Framework;
-#if STARDEW_VALLEY_1_3
using System.Collections.Generic;
-using Netcode;
-#else
+using System.Linq;
+using Microsoft.Xna.Framework;
using StardewValley;
-#endif
-using Object = StardewValley.Object;
+using SObject = StardewValley.Object;
namespace StardewModdingAPI.Events
{
- /// <summary>Event arguments for a <see cref="LocationEvents.LocationObjectsChanged"/> event.</summary>
+ /// <summary>Event arguments for a <see cref="LocationEvents.ObjectsChanged"/> event.</summary>
public class EventArgsLocationObjectsChanged : EventArgs
{
/*********
** Accessors
*********/
- /// <summary>The current list of objects in the current location.</summary>
-#if STARDEW_VALLEY_1_3
- public IDictionary<Vector2, NetRef<Object>> NewObjects { get; }
-#else
- public SerializableDictionary<Vector2, Object> NewObjects { get; }
-#endif
+ /// <summary>The location which changed.</summary>
+ public GameLocation Location { get; }
+
+ /// <summary>The objects added to the location.</summary>
+ public IEnumerable<KeyValuePair<Vector2, SObject>> Added { get; }
+
+ /// <summary>The objects removed from the location.</summary>
+ public IEnumerable<KeyValuePair<Vector2, SObject>> Removed { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="newObjects">The current list of objects in the current location.</param>
- public EventArgsLocationObjectsChanged(
-#if STARDEW_VALLEY_1_3
- IDictionary<Vector2, NetRef<Object>> newObjects
-#else
- SerializableDictionary<Vector2, Object> newObjects
-#endif
- )
+ /// <param name="location">The location which changed.</param>
+ /// <param name="added">The objects added to the location.</param>
+ /// <param name="removed">The objects removed from the location.</param>
+ public EventArgsLocationObjectsChanged(GameLocation location, IEnumerable<KeyValuePair<Vector2, SObject>> added, IEnumerable<KeyValuePair<Vector2, SObject>> removed)
{
- this.NewObjects = newObjects;
+ this.Location = location;
+ this.Added = added.ToArray();
+ this.Removed = removed.ToArray();
}
}
}