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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-05 01:31:06 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-05 01:31:06 -0400
commitb8fd3aedfe884741bdda8c68398427f875585456 (patch)
tree12b6395923c930fa3155d4be2f38b1aa6e660217 /src/SMAPI/Events/EventArgsPlayerWarped.cs
parenta65a49a62201cc897e73c265a0a808ef0baad002 (diff)
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rewrite location events for multiplayer
Diffstat (limited to 'src/SMAPI/Events/EventArgsPlayerWarped.cs')
-rw-r--r--src/SMAPI/Events/EventArgsPlayerWarped.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/SMAPI/Events/EventArgsPlayerWarped.cs b/src/SMAPI/Events/EventArgsPlayerWarped.cs
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+++ b/src/SMAPI/Events/EventArgsPlayerWarped.cs
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+using System;
+using StardewValley;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Event arguments for a <see cref="PlayerEvents.Warped"/> event.</summary>
+ public class EventArgsPlayerWarped : EventArgs
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The player's previous location.</summary>
+ public GameLocation PriorLocation { get; }
+
+ /// <summary>The player's current location.</summary>
+ public GameLocation NewLocation { get; }
+
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="priorLocation">The player's previous location.</param>
+ /// <param name="newLocation">The player's current location.</param>
+ public EventArgsPlayerWarped(GameLocation priorLocation, GameLocation newLocation)
+ {
+ this.NewLocation = newLocation;
+ this.PriorLocation = priorLocation;
+ }
+ }
+}