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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-15 18:59:05 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-15 18:59:05 -0400
commitda95a906bf8e812ddcd99a90a4d49942f02f5623 (patch)
treea2fde0ba949feaf7956bd9b01c31a7d1710a10f1 /src/SMAPI/Events/EventPriority.cs
parentfc29fe918a89623544b011c76217aa1ea1975d00 (diff)
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increase event priority range
This can be used in cases where more granular priority is needed.
Diffstat (limited to 'src/SMAPI/Events/EventPriority.cs')
-rw-r--r--src/SMAPI/Events/EventPriority.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Events/EventPriority.cs b/src/SMAPI/Events/EventPriority.cs
index e1fb00ac..1efb4e2a 100644
--- a/src/SMAPI/Events/EventPriority.cs
+++ b/src/SMAPI/Events/EventPriority.cs
@@ -4,12 +4,12 @@ namespace StardewModdingAPI.Events
public enum EventPriority
{
/// <summary>Low priority.</summary>
- Low = 3,
+ Low = -1000,
/// <summary>The default priority.</summary>
- Normal = 2,
+ Normal = 0,
/// <summary>High priority.</summary>
- High = 1
+ High = 1000
}
}