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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 12:43:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-20 12:43:08 -0400
commite64ecc89f94641d4054162eff4943f660f43030f (patch)
treec43ca79f9947b3e16f946e1dc5fd1d02f70ce571 /src/SMAPI/Events/EventPriorityAttribute.cs
parentdf6e745c6b842290338317ed1d3e969ee222998c (diff)
parentcb9ff7019995eff92104703f097856d2523e02ce (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/EventPriorityAttribute.cs')
-rw-r--r--src/SMAPI/Events/EventPriorityAttribute.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/SMAPI/Events/EventPriorityAttribute.cs b/src/SMAPI/Events/EventPriorityAttribute.cs
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+using System;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>An attribute which specifies the priority for an event handler.</summary>
+ [AttributeUsage(AttributeTargets.Method)]
+ public class EventPriorityAttribute : Attribute
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The event handler priority, relative to other handlers across all mods registered for this event.</summary>
+ internal EventPriority Priority { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="priority">The event handler priority, relative to other handlers across all mods registered for this event. Higher-priority handlers are notified before lower-priority handlers.</param>
+ public EventPriorityAttribute(EventPriority priority)
+ {
+ this.Priority = priority;
+ }
+ }
+}