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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-03-26 19:08:25 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-03-26 19:08:25 -0400 |
commit | 03efea26676464933513383eb1c841f1ca5db34d (patch) | |
tree | 6f9845ddca8ebae2d510affadfac025a30b321d6 /src/SMAPI/Events/IContentEvents.cs | |
parent | eebd8d54dc068cff2b5127a4b8f03d0b54b89542 (diff) | |
download | SMAPI-03efea26676464933513383eb1c841f1ca5db34d.tar.gz SMAPI-03efea26676464933513383eb1c841f1ca5db34d.tar.bz2 SMAPI-03efea26676464933513383eb1c841f1ca5db34d.zip |
add LocaleChanged content event (#766)
Diffstat (limited to 'src/SMAPI/Events/IContentEvents.cs')
-rw-r--r-- | src/SMAPI/Events/IContentEvents.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IContentEvents.cs b/src/SMAPI/Events/IContentEvents.cs index abbaaf33..d537db70 100644 --- a/src/SMAPI/Events/IContentEvents.cs +++ b/src/SMAPI/Events/IContentEvents.cs @@ -19,5 +19,9 @@ namespace StardewModdingAPI.Events /// <summary>Raised after an asset is loaded by the content pipeline, after all mod edits specified via <see cref="AssetRequested"/> have been applied.</summary> /// <remarks>This event is only raised if something requested the asset from the content pipeline. Invalidating an asset from the content cache won't necessarily reload it automatically.</remarks> event EventHandler<AssetReadyEventArgs> AssetReady; + + /// <summary>Raised after the game language changes.</summary> + /// <remarks>For non-English players, this may be raised during startup when the game switches to the previously selected language.</remarks> + event EventHandler<LocaleChangedEventArgs> LocaleChanged; } } |