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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
commit | 60b41195778af33fd609eab66d9ae3f1d1165e8f (patch) | |
tree | 7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI/Events/IModEvents.cs | |
parent | b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff) | |
parent | 52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff) | |
download | SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.gz SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.bz2 SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/IModEvents.cs')
-rw-r--r-- | src/SMAPI/Events/IModEvents.cs | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IModEvents.cs b/src/SMAPI/Events/IModEvents.cs new file mode 100644 index 00000000..cf2f8cb8 --- /dev/null +++ b/src/SMAPI/Events/IModEvents.cs @@ -0,0 +1,15 @@ +namespace StardewModdingAPI.Events +{ + /// <summary>Manages access to events raised by SMAPI.</summary> + public interface IModEvents + { + /// <summary>Events linked to the game's update loop. The update loop runs roughly ≈60 times/second to run game logic like state changes, action handling, etc. These can be useful, but you should consider more semantic events like <see cref="Input"/> if possible.</summary> + IGameLoopEvents GameLoop { get; } + + /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> + IInputEvents Input { get; } + + /// <summary>Events raised when something changes in the world.</summary> + IWorldEvents World { get; } + } +} |