summaryrefslogtreecommitdiff
path: root/src/SMAPI/Events/IModEvents.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2018-08-01 11:07:29 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-08-01 11:07:29 -0400
commit60b41195778af33fd609eab66d9ae3f1d1165e8f (patch)
tree7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI/Events/IModEvents.cs
parentb9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff)
parent52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff)
downloadSMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.gz
SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.bz2
SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.zip
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/IModEvents.cs')
-rw-r--r--src/SMAPI/Events/IModEvents.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IModEvents.cs b/src/SMAPI/Events/IModEvents.cs
new file mode 100644
index 00000000..cf2f8cb8
--- /dev/null
+++ b/src/SMAPI/Events/IModEvents.cs
@@ -0,0 +1,15 @@
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Manages access to events raised by SMAPI.</summary>
+ public interface IModEvents
+ {
+ /// <summary>Events linked to the game's update loop. The update loop runs roughly ≈60 times/second to run game logic like state changes, action handling, etc. These can be useful, but you should consider more semantic events like <see cref="Input"/> if possible.</summary>
+ IGameLoopEvents GameLoop { get; }
+
+ /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary>
+ IInputEvents Input { get; }
+
+ /// <summary>Events raised when something changes in the world.</summary>
+ IWorldEvents World { get; }
+ }
+}