diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-08-01 11:07:29 -0400 |
commit | 60b41195778af33fd609eab66d9ae3f1d1165e8f (patch) | |
tree | 7128b906d40e94c56c34ed6058f27bc31c31a08b /src/SMAPI/Events/IWorldEvents.cs | |
parent | b9bc1a6d17cafa0a97b46ffecda432cfc2f23b51 (diff) | |
parent | 52cf953f685c65b2b6814e375ec9a5ffa03c440a (diff) | |
download | SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.gz SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.tar.bz2 SMAPI-60b41195778af33fd609eab66d9ae3f1d1165e8f.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/IWorldEvents.cs')
-rw-r--r-- | src/SMAPI/Events/IWorldEvents.cs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/SMAPI/Events/IWorldEvents.cs b/src/SMAPI/Events/IWorldEvents.cs new file mode 100644 index 00000000..d4efb53b --- /dev/null +++ b/src/SMAPI/Events/IWorldEvents.cs @@ -0,0 +1,29 @@ +using System; + +namespace StardewModdingAPI.Events +{ + /// <summary>Events raised when something changes in the world.</summary> + public interface IWorldEvents + { + /// <summary>Raised after a game location is added or removed.</summary> + event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged; + + /// <summary>Raised after buildings are added or removed in a location.</summary> + event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged; + + /// <summary>Raised after debris are added or removed in a location.</summary> + event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged; + + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> + event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged; + + /// <summary>Raised after NPCs are added or removed in a location.</summary> + event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged; + + /// <summary>Raised after objects are added or removed in a location.</summary> + event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged; + + /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> + event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged; + } +} |