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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-02 01:48:35 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-02 01:48:35 -0400 |
commit | 0df7a967a6980db7f4da8d393feae97c968e3375 (patch) | |
tree | b8dcd1332fe3413fac26dc297a08d16f2300b804 /src/SMAPI/Events/InputButtonPressedEventArgs.cs | |
parent | 97a2bdfdd443b3d5b79f48eb1d718ebf255f5e0f (diff) | |
download | SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.tar.gz SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.tar.bz2 SMAPI-0df7a967a6980db7f4da8d393feae97c968e3375.zip |
add new-style input events (#310)
Diffstat (limited to 'src/SMAPI/Events/InputButtonPressedEventArgs.cs')
-rw-r--r-- | src/SMAPI/Events/InputButtonPressedEventArgs.cs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/SMAPI/Events/InputButtonPressedEventArgs.cs b/src/SMAPI/Events/InputButtonPressedEventArgs.cs new file mode 100644 index 00000000..c8d55cd4 --- /dev/null +++ b/src/SMAPI/Events/InputButtonPressedEventArgs.cs @@ -0,0 +1,56 @@ +using System; +using System.Collections.Generic; + +namespace StardewModdingAPI.Events +{ + /// <summary>Event arguments when a button is pressed.</summary> + public class InputButtonPressedArgsInput : EventArgs + { + /********* + ** Properties + *********/ + /// <summary>The buttons to suppress.</summary> + private readonly HashSet<SButton> SuppressButtons; + + + /********* + ** Accessors + *********/ + /// <summary>The button on the controller, keyboard, or mouse.</summary> + public SButton Button { get; } + + /// <summary>The current cursor position.</summary> + public ICursorPosition Cursor { get; } + + /// <summary>Whether a mod has indicated the key was already handled.</summary> + public bool IsSuppressed => this.SuppressButtons.Contains(this.Button); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="button">The button on the controller, keyboard, or mouse.</param> + /// <param name="cursor">The cursor position.</param> + /// <param name="suppressButtons">The buttons to suppress.</param> + public InputButtonPressedArgsInput(SButton button, ICursorPosition cursor, HashSet<SButton> suppressButtons) + { + this.Button = button; + this.Cursor = cursor; + this.SuppressButtons = suppressButtons; + } + + /// <summary>Prevent the game from handling the current button press. This doesn't prevent other mods from receiving the event.</summary> + public void SuppressButton() + { + this.SuppressButton(this.Button); + } + + /// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary> + /// <param name="button">The button to suppress.</param> + public void SuppressButton(SButton button) + { + this.SuppressButtons.Add(button); + } + } +} |