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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-02-24 17:54:31 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-02-24 17:54:31 -0500
commit414cf5c197b5b59776d3dda914eb15710efb0868 (patch)
tree0393a95194ad78cf4440c68657b0488b7db6d68b /src/SMAPI/Events/MenuEvents.cs
parent5da8b707385b9851ff3f6442de58519125f5c96f (diff)
parentf2e8450706d1971d774f870081deffdb0c6b92eb (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/MenuEvents.cs')
-rw-r--r--src/SMAPI/Events/MenuEvents.cs44
1 files changed, 24 insertions, 20 deletions
diff --git a/src/SMAPI/Events/MenuEvents.cs b/src/SMAPI/Events/MenuEvents.cs
index bd8d897e..7fcc3844 100644
--- a/src/SMAPI/Events/MenuEvents.cs
+++ b/src/SMAPI/Events/MenuEvents.cs
@@ -1,6 +1,5 @@
-using System;
-using StardewModdingAPI.Framework;
-using StardewValley.Menus;
+using System;
+using StardewModdingAPI.Framework.Events;
namespace StardewModdingAPI.Events
{
@@ -8,33 +7,38 @@ namespace StardewModdingAPI.Events
public static class MenuEvents
{
/*********
+ ** Properties
+ *********/
+ /// <summary>The core event manager.</summary>
+ private static EventManager EventManager;
+
+
+ /*********
** Events
*********/
/// <summary>Raised after a game menu is opened or replaced with another menu. This event is not invoked when a menu is closed.</summary>
- public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged;
+ public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged
+ {
+ add => MenuEvents.EventManager.Menu_Changed.Add(value);
+ remove => MenuEvents.EventManager.Menu_Changed.Remove(value);
+ }
/// <summary>Raised after a game menu is closed.</summary>
- public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed;
+ public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed
+ {
+ add => MenuEvents.EventManager.Menu_Closed.Add(value);
+ remove => MenuEvents.EventManager.Menu_Closed.Remove(value);
+ }
/*********
- ** Internal methods
+ ** Public methods
*********/
- /// <summary>Raise a <see cref="MenuChanged"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="priorMenu">The previous menu.</param>
- /// <param name="newMenu">The current menu.</param>
- internal static void InvokeMenuChanged(IMonitor monitor, IClickableMenu priorMenu, IClickableMenu newMenu)
- {
- monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuChanged)}", MenuEvents.MenuChanged?.GetInvocationList(), null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
- }
-
- /// <summary>Raise a <see cref="MenuClosed"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="priorMenu">The menu that was closed.</param>
- internal static void InvokeMenuClosed(IMonitor monitor, IClickableMenu priorMenu)
+ /// <summary>Initialise the events.</summary>
+ /// <param name="eventManager">The core event manager.</param>
+ internal static void Init(EventManager eventManager)
{
- monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuClosed)}", MenuEvents.MenuClosed?.GetInvocationList(), null, new EventArgsClickableMenuClosed(priorMenu));
+ MenuEvents.EventManager = eventManager;
}
}
}