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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
commit593723b7940ba72a786fc4c7366c56f9813d977b (patch)
tree4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Events/MultiplayerEvents.cs
parent4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff)
parent3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/MultiplayerEvents.cs')
-rw-r--r--src/SMAPI/Events/MultiplayerEvents.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/SMAPI/Events/MultiplayerEvents.cs b/src/SMAPI/Events/MultiplayerEvents.cs
index f96ecba5..49de380e 100644
--- a/src/SMAPI/Events/MultiplayerEvents.cs
+++ b/src/SMAPI/Events/MultiplayerEvents.cs
@@ -19,29 +19,29 @@ namespace StardewModdingAPI.Events
/// <summary>Raised before the game syncs changes from other players.</summary>
public static event EventHandler BeforeMainSync
{
- add => MultiplayerEvents.EventManager.Multiplayer_BeforeMainSync.Add(value);
- remove => MultiplayerEvents.EventManager.Multiplayer_BeforeMainSync.Remove(value);
+ add => MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Add(value);
+ remove => MultiplayerEvents.EventManager.Legacy_BeforeMainSync.Remove(value);
}
/// <summary>Raised after the game syncs changes from other players.</summary>
public static event EventHandler AfterMainSync
{
- add => MultiplayerEvents.EventManager.Multiplayer_AfterMainSync.Add(value);
- remove => MultiplayerEvents.EventManager.Multiplayer_AfterMainSync.Remove(value);
+ add => MultiplayerEvents.EventManager.Legacy_AfterMainSync.Add(value);
+ remove => MultiplayerEvents.EventManager.Legacy_AfterMainSync.Remove(value);
}
/// <summary>Raised before the game broadcasts changes to other players.</summary>
public static event EventHandler BeforeMainBroadcast
{
- add => MultiplayerEvents.EventManager.Multiplayer_BeforeMainBroadcast.Add(value);
- remove => MultiplayerEvents.EventManager.Multiplayer_BeforeMainBroadcast.Remove(value);
+ add => MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Add(value);
+ remove => MultiplayerEvents.EventManager.Legacy_BeforeMainBroadcast.Remove(value);
}
/// <summary>Raised after the game broadcasts changes to other players.</summary>
public static event EventHandler AfterMainBroadcast
{
- add => MultiplayerEvents.EventManager.Multiplayer_AfterMainBroadcast.Add(value);
- remove => MultiplayerEvents.EventManager.Multiplayer_AfterMainBroadcast.Remove(value);
+ add => MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Add(value);
+ remove => MultiplayerEvents.EventManager.Legacy_AfterMainBroadcast.Remove(value);
}