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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 13:48:19 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-19 13:48:19 -0500 |
commit | 593723b7940ba72a786fc4c7366c56f9813d977b (patch) | |
tree | 4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Events/PlayerEvents.cs | |
parent | 4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff) | |
parent | 3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff) | |
download | SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.gz SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.tar.bz2 SMAPI-593723b7940ba72a786fc4c7366c56f9813d977b.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/PlayerEvents.cs')
-rw-r--r-- | src/SMAPI/Events/PlayerEvents.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Events/PlayerEvents.cs b/src/SMAPI/Events/PlayerEvents.cs index 6e7050e3..bfc1b569 100644 --- a/src/SMAPI/Events/PlayerEvents.cs +++ b/src/SMAPI/Events/PlayerEvents.cs @@ -19,22 +19,22 @@ namespace StardewModdingAPI.Events /// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary> public static event EventHandler<EventArgsInventoryChanged> InventoryChanged { - add => PlayerEvents.EventManager.Player_InventoryChanged.Add(value); - remove => PlayerEvents.EventManager.Player_InventoryChanged.Remove(value); + add => PlayerEvents.EventManager.Legacy_InventoryChanged.Add(value); + remove => PlayerEvents.EventManager.Legacy_InventoryChanged.Remove(value); } /// <summary>Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> public static event EventHandler<EventArgsLevelUp> LeveledUp { - add => PlayerEvents.EventManager.Player_LeveledUp.Add(value); - remove => PlayerEvents.EventManager.Player_LeveledUp.Remove(value); + add => PlayerEvents.EventManager.Legacy_LeveledUp.Add(value); + remove => PlayerEvents.EventManager.Legacy_LeveledUp.Remove(value); } /// <summary>Raised after the player warps to a new location.</summary> public static event EventHandler<EventArgsPlayerWarped> Warped { - add => PlayerEvents.EventManager.Player_Warped.Add(value); - remove => PlayerEvents.EventManager.Player_Warped.Remove(value); + add => PlayerEvents.EventManager.Legacy_PlayerWarped.Add(value); + remove => PlayerEvents.EventManager.Legacy_PlayerWarped.Remove(value); } |