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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
commit | d0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch) | |
tree | a22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/SMAPI/Events/PlayerEvents.cs | |
parent | 7889676ea24cafc945899bf25608784e3f5bc9e0 (diff) | |
parent | 5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff) | |
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Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/SMAPI/Events/PlayerEvents.cs')
-rw-r--r-- | src/SMAPI/Events/PlayerEvents.cs | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/SMAPI/Events/PlayerEvents.cs b/src/SMAPI/Events/PlayerEvents.cs new file mode 100644 index 00000000..5a9a9d5f --- /dev/null +++ b/src/SMAPI/Events/PlayerEvents.cs @@ -0,0 +1,43 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using StardewModdingAPI.Framework; +using StardewValley; + +namespace StardewModdingAPI.Events +{ + /// <summary>Events raised when the player data changes.</summary> + public static class PlayerEvents + { + /********* + ** Events + *********/ + /// <summary>Raised after the player's inventory changes in any way (added or removed item, sorted, etc).</summary> + public static event EventHandler<EventArgsInventoryChanged> InventoryChanged; + + /// <summary> Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> + public static event EventHandler<EventArgsLevelUp> LeveledUp; + + + /********* + ** Internal methods + *********/ + /// <summary>Raise an <see cref="InventoryChanged"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="inventory">The player's inventory.</param> + /// <param name="changedItems">The inventory changes.</param> + internal static void InvokeInventoryChanged(IMonitor monitor, List<Item> inventory, IEnumerable<ItemStackChange> changedItems) + { + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.InventoryChanged)}", PlayerEvents.InventoryChanged?.GetInvocationList(), null, new EventArgsInventoryChanged(inventory, changedItems.ToList())); + } + + /// <summary>Rase a <see cref="LeveledUp"/> event.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="type">The player skill that leveled up.</param> + /// <param name="newLevel">The new skill level.</param> + internal static void InvokeLeveledUp(IMonitor monitor, EventArgsLevelUp.LevelType type, int newLevel) + { + monitor.SafelyRaiseGenericEvent($"{nameof(PlayerEvents)}.{nameof(PlayerEvents.LeveledUp)}", PlayerEvents.LeveledUp?.GetInvocationList(), null, new EventArgsLevelUp(type, newLevel)); + } + } +} |