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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-19 13:48:19 -0500
commit593723b7940ba72a786fc4c7366c56f9813d977b (patch)
tree4d23fbef5bc5a20115f10ca04ae3379df78cc8e1 /src/SMAPI/Events/SaveEvents.cs
parent4f28ea33bd7cc65485402c5e85259083e86b49e1 (diff)
parent3dc27a5681dcfc4ae30e95570d9966f2e14a4dd7 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/SaveEvents.cs')
-rw-r--r--src/SMAPI/Events/SaveEvents.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI/Events/SaveEvents.cs b/src/SMAPI/Events/SaveEvents.cs
index 62184282..731bf9d1 100644
--- a/src/SMAPI/Events/SaveEvents.cs
+++ b/src/SMAPI/Events/SaveEvents.cs
@@ -19,43 +19,43 @@ namespace StardewModdingAPI.Events
/// <summary>Raised before the game creates the save file.</summary>
public static event EventHandler BeforeCreate
{
- add => SaveEvents.EventManager.Save_BeforeCreate.Add(value);
- remove => SaveEvents.EventManager.Save_BeforeCreate.Remove(value);
+ add => SaveEvents.EventManager.Legacy_BeforeCreateSave.Add(value);
+ remove => SaveEvents.EventManager.Legacy_BeforeCreateSave.Remove(value);
}
/// <summary>Raised after the game finishes creating the save file.</summary>
public static event EventHandler AfterCreate
{
- add => SaveEvents.EventManager.Save_AfterCreate.Add(value);
- remove => SaveEvents.EventManager.Save_AfterCreate.Remove(value);
+ add => SaveEvents.EventManager.Legacy_AfterCreateSave.Add(value);
+ remove => SaveEvents.EventManager.Legacy_AfterCreateSave.Remove(value);
}
/// <summary>Raised before the game begins writes data to the save file.</summary>
public static event EventHandler BeforeSave
{
- add => SaveEvents.EventManager.Save_BeforeSave.Add(value);
- remove => SaveEvents.EventManager.Save_BeforeSave.Remove(value);
+ add => SaveEvents.EventManager.Legacy_BeforeSave.Add(value);
+ remove => SaveEvents.EventManager.Legacy_BeforeSave.Remove(value);
}
/// <summary>Raised after the game finishes writing data to the save file.</summary>
public static event EventHandler AfterSave
{
- add => SaveEvents.EventManager.Save_AfterSave.Add(value);
- remove => SaveEvents.EventManager.Save_AfterSave.Remove(value);
+ add => SaveEvents.EventManager.Legacy_AfterSave.Add(value);
+ remove => SaveEvents.EventManager.Legacy_AfterSave.Remove(value);
}
/// <summary>Raised after the player loads a save slot.</summary>
public static event EventHandler AfterLoad
{
- add => SaveEvents.EventManager.Save_AfterLoad.Add(value);
- remove => SaveEvents.EventManager.Save_AfterLoad.Remove(value);
+ add => SaveEvents.EventManager.Legacy_AfterLoad.Add(value);
+ remove => SaveEvents.EventManager.Legacy_AfterLoad.Remove(value);
}
/// <summary>Raised after the game returns to the title screen.</summary>
public static event EventHandler AfterReturnToTitle
{
- add => SaveEvents.EventManager.Save_AfterReturnToTitle.Add(value);
- remove => SaveEvents.EventManager.Save_AfterReturnToTitle.Remove(value);
+ add => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Add(value);
+ remove => SaveEvents.EventManager.Legacy_AfterReturnToTitle.Remove(value);
}