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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-02-24 17:54:31 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-02-24 17:54:31 -0500 |
commit | 414cf5c197b5b59776d3dda914eb15710efb0868 (patch) | |
tree | 0393a95194ad78cf4440c68657b0488b7db6d68b /src/SMAPI/Events/TimeEvents.cs | |
parent | 5da8b707385b9851ff3f6442de58519125f5c96f (diff) | |
parent | f2e8450706d1971d774f870081deffdb0c6b92eb (diff) | |
download | SMAPI-414cf5c197b5b59776d3dda914eb15710efb0868.tar.gz SMAPI-414cf5c197b5b59776d3dda914eb15710efb0868.tar.bz2 SMAPI-414cf5c197b5b59776d3dda914eb15710efb0868.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Events/TimeEvents.cs')
-rw-r--r-- | src/SMAPI/Events/TimeEvents.cs | 41 |
1 files changed, 24 insertions, 17 deletions
diff --git a/src/SMAPI/Events/TimeEvents.cs b/src/SMAPI/Events/TimeEvents.cs index 9aea5e04..f769fd08 100644 --- a/src/SMAPI/Events/TimeEvents.cs +++ b/src/SMAPI/Events/TimeEvents.cs @@ -1,5 +1,5 @@ using System; -using StardewModdingAPI.Framework; +using StardewModdingAPI.Framework.Events; namespace StardewModdingAPI.Events { @@ -7,31 +7,38 @@ namespace StardewModdingAPI.Events public static class TimeEvents { /********* - ** Events + ** Properties *********/ - /// <summary>Raised after the game begins a new day, including when loading a save.</summary> - public static event EventHandler AfterDayStarted; + /// <summary>The core event manager.</summary> + private static EventManager EventManager; - /// <summary>Raised after the in-game clock changes.</summary> - public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged; /********* - ** Internal methods + ** Events *********/ - /// <summary>Raise an <see cref="AfterDayStarted"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - internal static void InvokeAfterDayStarted(IMonitor monitor) + /// <summary>Raised after the game begins a new day, including when loading a save.</summary> + public static event EventHandler AfterDayStarted + { + add => TimeEvents.EventManager.Time_AfterDayStarted.Add(value); + remove => TimeEvents.EventManager.Time_AfterDayStarted.Remove(value); + } + + /// <summary>Raised after the in-game clock changes.</summary> + public static event EventHandler<EventArgsIntChanged> TimeOfDayChanged { - monitor.SafelyRaisePlainEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.AfterDayStarted)}", TimeEvents.AfterDayStarted?.GetInvocationList(), null, EventArgs.Empty); + add => TimeEvents.EventManager.Time_TimeOfDayChanged.Add(value); + remove => TimeEvents.EventManager.Time_TimeOfDayChanged.Remove(value); } - /// <summary>Raise a <see cref="TimeOfDayChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="priorTime">The previous time in military time format (e.g. 6:00pm is 1800).</param> - /// <param name="newTime">The current time in military time format (e.g. 6:10pm is 1810).</param> - internal static void InvokeTimeOfDayChanged(IMonitor monitor, int priorTime, int newTime) + + /********* + ** Public methods + *********/ + /// <summary>Initialise the events.</summary> + /// <param name="eventManager">The core event manager.</param> + internal static void Init(EventManager eventManager) { - monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.TimeOfDayChanged)}", TimeEvents.TimeOfDayChanged?.GetInvocationList(), null, new EventArgsIntChanged(priorTime, newTime)); + TimeEvents.EventManager = eventManager; } } } |