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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-23 17:24:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-23 17:24:08 -0400
commitfd3bc77d8183070ca338d6a2702edeea7245b5bf (patch)
treebbdb6cdae94a36ec9788d5564b9c5fc126eff21c /src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
parentad1b9a870b5383ca9ada8c52b2bd76960d5579da (diff)
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centralise core SMAPI logic, decouple from Game1 where possible
Diffstat (limited to 'src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs')
-rw-r--r--src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
index 258e2f99..ff635787 100644
--- a/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
+++ b/src/SMAPI/Events/UnvalidatedUpdateTickedEventArgs.cs
@@ -10,7 +10,7 @@ namespace StardewModdingAPI.Events
** Accessors
*********/
/// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => SGame.TicksElapsed;
+ public uint Ticks => SCore.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
public bool IsOneSecond => this.Ticks % 60 == 0;