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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-30 16:56:35 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-30 16:56:35 -0500 |
commit | b3b1b143baf99673f42b65ef7d84e4135bfc6d48 (patch) | |
tree | 433956908b4173c9ab4b6ddf25663d5cbcfe00f9 /src/SMAPI/Events/UpdateTickedEventArgs.cs | |
parent | f046091fe637963fd6a8cc8c1324daf81b64899f (diff) | |
download | SMAPI-b3b1b143baf99673f42b65ef7d84e4135bfc6d48.tar.gz SMAPI-b3b1b143baf99673f42b65ef7d84e4135bfc6d48.tar.bz2 SMAPI-b3b1b143baf99673f42b65ef7d84e4135bfc6d48.zip |
fix GameLaunched raised twice due to Game1.ticks not incrementing reliably
Diffstat (limited to 'src/SMAPI/Events/UpdateTickedEventArgs.cs')
-rw-r--r-- | src/SMAPI/Events/UpdateTickedEventArgs.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Events/UpdateTickedEventArgs.cs b/src/SMAPI/Events/UpdateTickedEventArgs.cs index aa710b44..4f3329ac 100644 --- a/src/SMAPI/Events/UpdateTickedEventArgs.cs +++ b/src/SMAPI/Events/UpdateTickedEventArgs.cs @@ -1,5 +1,5 @@ using System; -using StardewValley; +using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events { @@ -10,10 +10,10 @@ namespace StardewModdingAPI.Events ** Accessors *********/ /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary> - public uint Ticks => (uint)Game1.ticks; + public uint Ticks => SGame.TicksElapsed; /// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary> - public bool IsOneSecond => Game1.ticks % 60 == 0; + public bool IsOneSecond => this.Ticks % 60 == 0; /********* |